Hey everyone, my names Kris (35m), and Ive been dming for about 15 years, and am looking for 1 more player to fill our group. We've been running for about 6 months now, and seem to be going along really well, the only thing they could really use is a healer, but beyond that, theyre a really solid group. Wizard, Ninja, Swashbuckler, and AntiPaladin, it is a pirate campaign, so morals are questionable, the group is pretty light hearted tho, so no edgelords or bullies please.  Lots of solid roleplay to be had, I know Pathfinder is a munchkins dreamland, but this group does actually use their social skills, and not just to push around npcs.  The game itself was written years ago because Pathfinder's pirate campaign Skull and Shackles isnt on roll20, so it is homebrew, 100% just to be clear. I use the Faerun world (DND), with a mythos that involves Faerun deities, and some of various gods from pirate/sea lore so it helps fill out the emptiness of ocean gods. The story involves a ragtag crew that gets completely screwed over by one of their captains early on. A series of chests that are linked to Davey Jones and some kind of immortality create a sort of chess game between the players and their former captain in which they are both vying for the McGuffins. The adventure takes them all over the "Crowded Seas", and even into the wildly exotic region of Zakhara, whose navy isn't exactly fond of our SeaDogs. I allow anything thats done by Pazio official, I have players roll for stats, and allow early firearms.  There is a possibility of mythic levels coming in if the game goes that way, right now there isnt any, but may be some in the future.  -I use voices for my characters, and have been doing improv for a pretty long time. I practice pitch, tone, and speech patterns regularly.  -I use ambience and music through roll20 to set the mood, some of the tracks are made myself, others have been collected or bought.  -Im never late, always prepared and ready to go. Also I try to make myself available through the week, and dont just disappear until its game time.  -I provide a customized discord full of channels to help navigate the lore, and various other things needed to make it through the campaign.  -No skimping on maps. I make and purchase crap tons, and like to use them for almost everything, even if its something as simple as a magic shop. -Raw oriented, no homebrewing of rules unless the rules arent there. We're currently using simplified naval combat so things dont get wonky or overly complex.  Any questions, please dont be afraid to ask me on here, or my discord. KrisV#3770 Thank you for taking the time to read this.  (No discrimination, prejudice, or racism allowed) This game will require payment to the Game Master at a rate of $10 per session via Paypal, per player. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.