
Game Link Dare to defy death The talk of the streets and taverns has all been about the so-called death curse: a wasting disease afflicting everyone who’s ever been raised from the dead. Victims grow thinner and weaker each day, slowly but steadily sliding toward the death they once denied. When they finally succumb, they can’t be raised—and neither can anyone else, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire world. The cause is a necromantic artifact called the Soulmonger, which is located somewhere in Chult, a mysterious peninsula far to the south, ringed with mountains and choked with rainforests. About me I played RPG's for over 10 years, almost exclusively as a DM. Conventions, local game centers and community interactions are all things I did and enjoyed. Decided to go online to continue what is, to put it the simplest, my passion. I worked in RPG development as a writer for Aether Studios, projects of it you can find on kickstarter. Several ongoing campaigns: players are engaged, looking forward toward next sessions, actively engaging in their own discord communities - I treat it as the best proof I am doing a great job. I recently went full time so I have much more hours to run these. I would picture myself as a rules as fun DM rather then rules as written. I do homebrew materials, constantly rewriting and improving. I reward roleplay and creative thinking. My players make the story - I just flesh it out. Game details 6 Player virtual tabletop. Price is 15$ a session. 3-4 hours of gameplay per session. This will be an extended campaign that goes through the adventure book and AL episodes up to level 18 Magic item heavy/Crafting heavy - each creature will have components for you to recover, make your own magic items! What am I paying for? Dedicated players with a certain level of maturity, a fee eliminates player no-shows and creates a full experience where we look to finish the module, not just start it. API scripts and modules that automate the combat and provide players with a smooth gameplay experience Extra sourcebooks my players can use including d&d beyond campaign sharing Extra adventures and dmsguild materials. Full access to Heroforge Maps from talented patreon creators: Domille's Wondrous Works, Czepeku, Mad Cartographer and more. VTT dice from Q-workshop and Rollsmith. After the adventure, every player is going to recieve a full file containing all the adventures/monsters/maps for personal use - so the players can run the adventure for their friends after ending it with me. Content details Any official WotC product Unearthed Arcana Homebrew (open for discussion) Rules Be respectful to other players and myself at all times, even between sessions. All people are welcome, regardless of sex, gender, sexual orientation, minority status, language skill. This game is LGBTQ+ friendly. I am creating a safe environment in my games for everyone and will not allow anyone to change it. Payment done before the session. I create server reminders 2 days before the session will be played and send payment invoices then. How can I contact you? I am active on discord each day. A private message here on reddit or a discord small talk is all it takes. DMtheTulio#9618 Reviews