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Rolemaster specific macro wanted that links your d100 roll to rolemaster weapons tables?

1663564886

Edited 1663581119
1. I am playing rolemaster 2. The character sheet template we are using is pictured below (Rolemaster 2nd-Classic) 3. I am using a weapon damage macro for weapons damage. (see below) ?{Damage|Dagger, Dagger does[[3d10+?{skill rank|0}-?{defenders armour type|0}]] damage |Shortsword, Shortsword does [[4D10+?{skill rank|0}-?{defenders armour type|0}]] damage |Broadsword, Broadsword does [[4d12+?{skill rank|0}-?{defenders armour type|0}]] damage |2Hsword, 2Hsword does [[7d12+?{skill rank|0}-?{defenders armour type|0}]] damage |Rapier, Rapier does [[1D20+2d10+?{skill rank|0}-?{defenders armour type|0}]] damage |Battleaxe, Battleaxe does [[5D12+2d10+?{skill rank|0}-?{defenders armour type|0}]] damage |Heavy Crossbow, Heavy Crossbow does [[3D12+2d10+?{skill rank|0}-?{defenders armour type|0}]] damage |Light Crossbow, Light Crossbow does [[3D8+2d10+?{skill rank|0}-?{defenders armour type|0}]] damage |Short Bow, Short Bow does [[2D8+2d10+?{skill rank|0}-?{defenders armour type|0}]] damage |Long Bow, Long Bow does [[1D8+4d10+?{skill rank|0}-?{defenders armour type|0}]] damage |Composite Bow, Composite Bow does [[3D8+2d10+?{skill rank|0}-?{defenders armour type|0}]] damage |Hand Axe, Hand Axe does [[1D8+4d10+?{skill rank|0}-?{defenders armour type|0}]] damage |Club, Club does [[3D8+1d12+?{skill rank|0}-?{defenders armour type|0}]] damage |Mace, Mace does [[5D8+1d6+?{skill rank|0}-?{defenders armour type|0}]] damage |Warhammer, Warhammer does [[3D8+2d12+?{skill rank|0}-?{defenders armour type|0}]] damage |Polearm, Polearm does [[7d10+?{skill rank|0}-?{defenders armour type|0}]] damage |MA Strikes, MA strikes does [[5D8+?{skill rank|0}-?{defenders armour type|0}]] damage|} 4. I was wondering if there are rolemaster specific macros for weapons that access the rolemaster weapons tables? Ideally this macro would use a dropdown box so you could select various weapons as required. It would also be very useful if one of the dropdown table options let you select if you were using full parry/half parry/full OB as your attacking mod (Offensive Bonus).
its 4 years old but found this thread... <a href="https://app.roll20.net/forum/post/6265382/newbie-help-with-macros-for-rolemaster" rel="nofollow">https://app.roll20.net/forum/post/6265382/newbie-help-with-macros-for-rolemaster</a> has some possibilities although i might need to create a new game that has Diana P's custom character sheet... probably a work on for a future 'season' of gameplay for my group. We are up to season 6 and i have just got them to transfer their characters over to the above sheet.&nbsp;
1663655490
Diana P
Pro
Sheet Author
If you decide to try the RMSS sheet, the one with the macros and all the goodies is now the current one on the character sheet drop-down (under Rolemaster Standard System).&nbsp; The auto-calculations are not enabled by default (there is some setup when you enable the sheet template as well as a setup tab on each character sheet )so you have some leeway as to which auto-calculations you use; you can just input custom values if you leave them off.&nbsp; For example, if I recall correctly, RM2 calculates stat mods differently so if the auto calculate stat bonuses is left off, you can put in the correct ones for RM2. Note that the monster attack macros as written do not include the PC's parry by default; that information is displayed at the top of the attack block so the GM can use it or not depending on whether that monster/attack is the one being parried. Good luck finding a solution that will work for you and your table.&nbsp; Happy Gaming.
Diana P said: If you decide to try the RMSS sheet, the one with the macros and all the goodies is now the current one on the character sheet drop-down (under Rolemaster Standard System).&nbsp; The auto-calculations are not enabled by default (there is some setup when you enable the sheet template as well as a setup tab on each character sheet )so you have some leeway as to which auto-calculations you use; you can just input custom values if you leave them off.&nbsp; For example, if I recall correctly, RM2 calculates stat mods differently so if the auto calculate stat bonuses is left off, you can put in the correct ones for RM2. Note that the monster attack macros as written do not include the PC's parry by default; that information is displayed at the top of the attack block so the GM can use it or not depending on whether that monster/attack is the one being parried. Good luck finding a solution that will work for you and your table.&nbsp; Happy Gaming. Thanks! appreciate the help. I'll get this ready for season 7.