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Movement restriction on one-way dynamic lighting?

Is there a way to allow my players to move their token characters through a one-way dynamic lighting barrier? I want their vision restricted but not their movement. I still want their movement restricted on dynamic lighting barrier for walls, but not for say climbing up a cliff where the enemies can see the players but the players couldnt see up the cliff. They should still be able to cross the dynamic barrier of the cliff though.
Not currently .  Previously there was the UDLPassWall script which allowed for this functionality (for Pro subscribers who had API script access), but when One-Way walls were implemented , that removed the workaround code stuff that was happening that allowed for 'secret door' walls like you are describing.