Thanks again keithcurtis - your solution solves my "clutter" issue, which was a bad supporting argument on my part, because I actually need and use two Token Status values for each Token Attribute, which bubbles do not provide. I apologize for the following long dissertation, but I'm hoping DEV monitors and reads some of these posts. Firstly, I need Max. HP on my Token's Status Bar (in addition to the Current HP) to determine how much Current HP healing can take effect before Max. HP is reached (without having to open the Character Sheet each time healing occurs during the game, which lags sometimes when another Player also has the Sheet open). Regarding AC, I use both AC Status values to differentiate between 1) physical AC (DEX plus armor) and 2) magical AC (addons from spells, rings, and such), since some of my monsters' attacks bypass magical AC addons while others don't (monster types are sometimes combined in the same combat sequence making it very efficient to have both AC values readily available). Lastly, I use the Speed Attribute values to remind me of 1) a PC's normal speed, which varies for some PCs (like with the Barbarian's Fast Movement feature), and 2) tracking varying speed values when Slowed (or other longer duration curses). I agree there is no good solution to my problem except for reinstating the previous Token Update feature for changing Attribute values to Tokens linked to the Character Sheet. I have contacted Support with my reasoning behind needing a rollback. ADDITIONALLY: I always appreciate your time and service in answering not only mine, but others' questions on this forum. You provide a valuable service with your comments and assistance. It is truely above and beyond! Thanks again.