keithcurtis said: Tokens are available as token packs, through the art library, and usually significantly more than are in the module. Roll20 token packs try to account for every piece of art that could be made into a token. Maps are available pre-set on pages or can be accessed through module handouts. All of the assets in a module are available within the module, and if you have a Pro Account can be transmogrified in from a copy. If you delete a default token from a character, then yeah, it's gone. You can pull a copy out of the Artpack and re-set it, but the better thing is not to delete a default token. I'm still having trouble understanding the need for a work flow where you delete a token and then need it back. Place the token on the VTT, edit it and then use that copy to define the new default. Or use the new interface to do a lot of that from within the editing panel. But don't delete a default token from a character sheet if you are just going to make a change (I think Gauss said this above). I'm probably misunderstanding your workflow, but it's difficult to see the reasoning behind it. I'll repost bits and pieces and reply to each, in hope to clarify/reformulate a few things. keithcurtis said: Tokens are available as token packs, through the art library, and usually significantly more than are in the module. Roll20 token packs try to account for every piece of art that could be made into a token. No they aren't... Look up the Phandelver module. Only has about half a dozen token art in the library, none of which I recall seeing anywhere in the module. Ever product from Roll20 in the marketplace is incomplete. keithcurtis said: Maps are available pre-set on pages or can be accessed through module handouts. When I purchase a product including maps, I need those maps (and every other piece of art for which I have paid for the right to use on Roll20) as art in the library. I want to be able to make my own maps and handouts with them. That's why I pay for stuff, to be able to use it. The work around I have found is to download content illegally on the web, content I have paid for on Roll20, then add it to my library so I can use it in my games. keithcurtis said: All of the assets in a module are available within the module, and if you have a Pro Account can be transmogrified in from a copy. According to the Canadian Criminal Code: Art. 346 C.C. covers Extortion. Forcing users to pay a monthly fee in order to rightfully access the content they already have paid for on a website where they are supposedly allowed FREE access, does qualifies as Extortion. Either users have the ability to access the products they have paid for, freely, or the whole gimmick is just one elaborated scam. keithcurtis said: If you delete a default token from a character, then yeah, it's gone. You can pull a copy out of the Artpack and re-set it, but the better thing is not to delete a default token. I'm still having trouble understanding the need for a work flow where you delete a token and then need it back. Place the token on the VTT, edit it and then use that copy to define the new default. Or use the new interface to do a lot of that from within the editing panel. But don't delete a default token from a character sheet if you are just going to make a change (I think Gauss said this above). I'm probably misunderstanding your workflow, but it's difficult to see the reasoning behind it. Go ahead and create a new game with an asset you already have, no need to buy anything new. In that game, take any included sheet (both PC and NPC sheets should behave the same). Then remove the "Default Token (Optional)", click "Save Changes". Then drag that sheet onto the board (make sure the grid is set to 1:1, else it's resize it). Now, what does the Token you just dragged to the board looks like?!? Yea that's right... A shiny blue generic token that has nothing to do with the "Avatar" art set for that sheet. Also, finding a product that doesn't have the token of the sheet you just used as test shouldn't be too hard to find, considering over 99% of the products by Roll20 on the marketplace doesn't provide art in the library for any of it's content -.- keithcurtis said: I'm still having trouble understanding the need for a work flow where you delete a token and then need it back. Roll20 is glitchy and buggy, most of the time when a token "bugs" out on me, as a GM, I save a whole lot of time by just removing the defective Token from the sheet and redo the whole Token from scratch (which takes ~45s or so), than waste hours trying to find what is going on with it. keithcurtis said: Place the token on the VTT, edit it and then use that copy to define the new default. Or use the new interface to do a lot of that from within the editing panel. It's still not saving/updating properly, despite what Roll20 has posted (on the 26th was it?). Or wasn't when I tested it last night (I just woke up). keithcurtis said: I'm probably misunderstanding your workflow, but it's difficult to see the reasoning behind it. Unfortunately reality isn't based on your ability to understand it. If it was, the Earth would "still" be flat today and the Sun and the Moon would "still" be worshipped as gods -.- keithcurtis said: You can pull a copy out of the Artpack and re-set it, but the better thing is not to delete a default token. Have I mentioned there was an update changing/breaking the Token creating/saving/updating behavior a few days ago? There was also no mention in the patch logs that the new "feature" made it so if you removed the "Custom Token (Optional)" would result on being stuck with a blue generic Token, until you drop token art back into it? So despite having read the logs thoroughly, I had no idea that the whole feature was bugged all the way to hell when I tested it out. I hope that clarify a few things, if it doesn't I'll assume you're just trolling me purposefully. Now time for my morning coffee -.-