I'm currently running a Pirate DnD campaign and I'm running into some technical issues whenever we play, but not when I'm prepping. Basically, normally scaled maps work just fine but the ship battle one does not. The map is 50x50 but scaled to .25, which I believe makes it have 16x more tiles? Personally, I thought that if I kept the map the normal size but just decreased the tile size it would be fine but alas, here's what I run into: Macros that manipulate character resources (like class_resource, other_resource, and repeating_resource_$x_resource_left/right) will fail, but only some resources are affected, others will work just fine, but the ones that do fail do so consistently. Macros that manipulate bar2_value with a number value also fail. Macros that manipulate bar1/3_value with numbers or bar2_value with words work just fine. This is a problem as I use bar1/3 for health/temp health but bar2 for special things, in this case the load state of a vehicle weapon (ie: 0/2 means unloaded, 2/2 means ready to fire, and you spend your action to add 1 to the load state or fire). As such my cannons, the thing my players interact with most on the ship, aren't working. What I'm looking for are:  1) Explanations as to what could be going wrong and how to mitigate it. 2) Ways I can adjust the map to increase performance in general, which might resolve this. If anyone wants to take a look at the macros in question, I've uploaded them here .