Hello all. I recently set up a healing surge macro which is shown below.  I am using the DeathTracker API,as well as several other API,  in my game.  DeathTracker works fine when damage is dealt, but when I use the healing surge macro to heal a PC, the damage tint and the half damage marker (I am using the red circle) aren't removed when the healing hit points are applied to the PC's character sheet (for example, if the hp totals go above the halfway mark or a PC is fully healed).  I can remove the tint and damage marker manually, by going into the Token Settings and hitting the Save Settings button, but that process somewhat defeats the purpose of my macro, which is to reduce the amount of manual input by me and the players. DeathTracker worked without any issues before I created my healing surge macro.  I could turn the tint and half damage markers, off in DeathTracker, but I would rather keep them showing, since my players like it.  I am using the D&D 5E by Roll 20 character sheet.  Any thoughts or suggestions would be appreciated. &{template:default}{{name=Healing Surge}} {{@{selected|token_name} glows with healing energy and gains [[(?{HD Used|0})*@{selected|constitution_mod}+(?{HD Used|0}d@{selected|hitdieroll})]] hit points!}}!modbattr --charid @{selected|character_id} --silent --hp|$[[0]]!!!