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Why do people require webcams for some campaigns

I don't understand why some one would want this can some one explain there reasoning behind this?
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Edited 1408744337
DXWarlock
Sheet Author
API Scripter
(crap didnt mean for the post to get so long...just went overboard trying to cover all the bases) It helps to more realistically simulate true tabletop, a group of people all sitting around at table able to see each other, and their reactions, them laughing, them playing a part, or cutting up. That was a big part of the physical tabletop game, a group of people face to face. If I could talk all my players into using it (all the old school guys are more than willing..its the newer to tabletop guys that wont) I would use it too. We play on roll20 without it, only voice. but missing the visual does make some obstacles that normal tabletop didnt have. You cant judge peoples reactions as easy, as sometimes nuances of what they say or do CAN mean something. Its a LOT easier to feel detached from the game if your not involved in that situation at the moment, if all you have is voices in your ears talking and its a long exchange. People getting distracted and browsing the web, or such because a static town screen is boring to stare at..etc. its a lot easier to detach yourself and go do something else if all you have is voice, its like being on a conference call that you have no input currently on the subject at hand. just zone out the 'noise'. Being able to see the players talking, and moving, and hand motions can make even a boring "voice dialog' draw you in more. The group sometimes seems to act less like a 'group' when they cannot 'physically' interact with the other players...they tend to get a lot more engaged in a situation that otherwise wouldn't appeal to them. like in real tabletop, if they can see the other people. Think of it like theater..since it IS roleplaying. Sure you can do a theather show with the curtain down, but its a lot more engaging when you can see the actors and how they are phsyically engaged in what they are saying/doing. For example in the mid 90's I had a guy play an over zealous skinny head hunter/barbarian. At the table he would be waving his arms around, flex a lot, make a lot of exaggerated hand gestures at enemies that taunting them, make extreme faces that fit the mood he was trying to convey since his character didnt have the body to back it up..it was 1/2 the fun of watching him play...vs just hearing what his character had to say. And not all players are like that, many will just sit there and play..no dramatic physical element. but even then you 'connect' with them more as characters in a world that you travel with when there is the visual tie to them. Seeing them laugh at something you did, or face of shock when something goes wrong, adds a lot to the emotional gameplay so to speak. Another good example to the point: You and a bunch of friend are hanging out in person on the weekend just chilling and having fun. which would be more engaging or enjoyable. sitting at a table with them talking and joking where you can see each other and look at each other..or sitting at a table with them with dividers between you where you can only hear them? Tabletop has always been alot about the "getting together in person" aspect.
1408746238
Lithl
Pro
Sheet Author
API Scripter
The following is complete speculation. The reasoning behind it may be that the GM wants to ensure the players stay focused on the game (barring the obvious things like bathroom/snack breaks, the table erupting in laughter, etc.); one of my personal biggest pet peeves at the game table is people doing something else, whether it's surfing the web, playing with their phone, or anything else. We've all gathered to play a game, and you're giving us a metaphorical middle finger by ignoring it. If you're going to do something else, you don't need to be here. With webcams, the GM can see where your attention is focused. Hopefully, that's on the game.
It's also nice to have another channel for feedback. With a visual on your players, it's easier to tell if everyone's quiet because that big plot point you just revealed was so shocking that they're all speechless, vs. the plot point was so predictable that they're all bored out of their minds. Also, it helps you determine how much to allow someone to monopolize GM time: if one person is doing all the talking for the PCs, it's nice to be able to see if the other players are content to sit back, or if they're just too polite to talk over the person who's talking. And I certainly agree with the distraction thing. Some people are easily distracted, and gaming in a browser is a really tempting environment for distraction. Anything that can help mitigate that is going to make for a better experience for everyone. That said, the only webcam I have is built into my laptop (which doesn't have all that much screen real estate), so I only rarely game with a cam.
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Pat S.
Forum Champion
Sheet Author
I feel for you manveti, I use a laptop also but I hooked up a second monitor to my laptop so I was able to double my screen estate.
1408759775
Gold
Forum Champion
I don't personally enable webcams when I'm DM'ing on here (and don't prefer it for playing) simply because I think it takes up more bandwidth / internet-and-computer power. We get by well with voice & enhance it with short but expressive text posts. But I'll admit that when I watch other people's games on <a href="http://www.Twitch.TV" rel="nofollow">www.Twitch.TV</a> or on <a href="http://www.YouTube.com" rel="nofollow">www.YouTube.com</a> then I like to see the player's faces, facial expressions, and even what they are doing. On there the ones with webcams look better, usually. I guess it makes it more like real-life tabletop (not really)... Mainly it makes it more like a TV show. You can just connect more with people's expressions and their style when you see their face.
What everybody else has said (mainly, a lot of the tone and emotion behind your voice is conveyed by your face), but also so that we as the GM can tell when you've gotten up to get a soda/chase the cat/answer the door/go to the bathroom/whatever. And also when you've gotten back.
I saw one game on twitch where the GM had four women who looked like supermodels, if more players looked like that we would all want webcams. On second thought, we would all be playing in person games...
I've never had call to use video and unlike some, as GM, I don't mind if people's attention briefly wanders. I've got a steady, reliable crew of players scattered all around the world in four different time zones--I make allowances. I only switch the camera on if I have some improvised prop to show people. And often not even then, since I can use handouts and images instead. Another thing is I don't use the native VoIP functionality in Roll20. Instead we use Skype, mostly because I have a Skype recording tool for later session transcription. If anyone here has some suggestions of tools that record the voice portion of Roll20's VoIP, I'm all ears.
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Sam M.
Pro
Sheet Author
I think Audacity can record any output source...it's been a while since I've used it to pirate youtube songs so I may be lying.