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Simple, Quality-of-Life Fixes for GM's

Having seen "improvements" such as the infamous "dark mode" and the positively awful magenta lettering scheme, it seems the devs must be bored. If you're looking for something to do that would actually be helpful, however, here are a few suggestions that, as a GM, I would love to see (everyone is encouraged to add to this list): --Being able to move from map to map and have the same initiative counter move with it, without it disappearing for players. --A means to gather all the player character tokens in one spot, save them (let's say as "The Party"), and be able to just click that button and drop them all on a map without having to constantly copy/paste. --The option to alphabetize Maps. --Not having the token condition icons menu get cut off and be inaccessible if the token happens to be close to the edge of the map. --Same as above for the token R-Click menu. --Make the Dynamic Lighting Barriers easier to grab when zoomed out (ever try to grab a door barrier to 'open' it?). --For that matter, just give us a convenient "Door" tool that can be opened and closed in place. Foundry VTT has had one for years. --Make it so that if I need to refresh my page in my current game, and happen to have opened a page from another game in the meantime, it won't automatically load that other game instead. There are no doubt many more. Let's keep the suggestions coming.
Good suggestions. I'm not going to +1, because there's too many, and some I'd consider counter-productive (alphabetized maps; I sort mine by sequence of use) and some I don't care about, eg. dynamic lighting. But most seem good.  I'd particularly like having initiative stable across maps, even if the token isn't present on the other map. As a workaround for your #2, what I do is keep a copy of the normal marching order for the party on another map, and do a click-and-drag select, copy, and then paste to where I want them.  Once placed, click-and-drag select, then grab the handle to turn them to point in whatever direction. This is incredibly handy when dealing with outdoor adventures with a wagon and animals, in addition to PCs (my current party has more than a dozen tokens).  The big problem is layer ordering isn't preserved with copy/paste (riders sometimes wind up under horses on the paste). I can, however, see the value of having a predefined "party" set of default tokens you can drop with a click, but it would need to be something you could create from the VTT, so changes to it would be easy to maintain (ie, much like setting a default token from the map).  And this would also be useful for a group of enemies (eg, a bandit ambush with individuals on either side of a gap (where the road goes) facing each other. As another suggestion, how about an option for DMs to have the map layer name displayed in large text somewhere?  I'm forever getting caught making changes on the wrong layer because I forget I changed it and overlook the small icon (but I like the small icon when I'm working on a smaller screen, so I'm not suggesting replacing it).
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