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[LFG][Earthdawn][Any Edition][GST+1 Week Ends][More information in profile]Free 1st Edition ED Character/NPC, Medaron´daron Carithasca, Protected Elf (Blood Elf) with Cirolle'Goro'Mistich, The Blood Oath Familiar

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1st Edition Earthdawn &nbsp; &nbsp;"I can not be with you in person, so I am instead with you in spirit, since I can not leave the forest.&nbsp;(Maybe after death, then my spirit can have me summoned, for we are as one)." (Wood longing is tough on some elfs). Medaron´daron Carithasca, Trenevar, Blood Wood, Protected Elf (Blood-Elf) (1st Edition ED Blood Wood p.118), Member of the Carithasca ranelle of The Elven Court (1st Edition ED Blood Wood p.14, 40, 104-5), Sa`mistishsa follower (1st Edition ED Denizens of ED Vol.1 p.117, Lord path), Nethermancer Circle 1 (1st Edition ED Main Book p.76). &nbsp;&nbsp;&nbsp;BACKGROUND: &nbsp;Getting old, and wanted to create somethig before life is over. Therfore I created this Spirit for eyes outside of the forest, and later to become part of Barsaives Postal Service, once we get some Messenger Bats imported from Cara Fahd and a few more contacts and spells. (1st Edition ED Cara Fahd, Messenger Bat p.122), (1st Edition ED Arcane Mysteries, Nethermancer Circle 3 spell: Dark Message p.29-30), (1st Edition ED Arcane Mysteries, Nethermancer Circle 4 spell: Dark Spy p.31), (1st Edition ED Arcane Mysteries, Nethermancer Circle 4 spell: Nigthflyer´s Cloak p.31). ATTRIBUTES DEX: &nbsp;6 &nbsp; STR: &nbsp;5 &nbsp; TOU: &nbsp;6 PER: &nbsp;7 &nbsp; WIL: &nbsp;6 &nbsp; CHA: &nbsp;7 &nbsp; &nbsp;Half-Magic:&nbsp; 20 yards spirits and entities PER sense test, knowledge tests: uses of nethermantic magic, recognise undead types a nd spirits types, entities, rituals and blood magic rituals (1st Edition ED The Adapts Way p.128). &nbsp; &nbsp;Racial Abilities: &nbsp;Low-ligth vision, +1 bonus to Spell Defence and Social Defence (+ Blood Wood Defence max: 10), Pain Resistance, +1 extra wound before modifier, -1 Recovery Test per day, Armor restrictions, Interaction test modifier and Wood longing. &nbsp; TALENTS Karma Ritual Rank (1) Nethermancy Rank (1) Read and Write Language Rank (1) (Throlic Dwarven) Read and Write Magic Rank (1) Shield Beast Rank (1) (1st Edition ED Blood Wood p. 122) Spell Casting Rank (1) Spell Matrix Rank (1) Spell Matrix Rank (1) TALENTS: &nbsp;Familiar Oath Bound (4 Blood damage points) Blood Share Rank (1) Blood Oath Familiar Spell Matrix Rank (0) Blood Oath Familiar Thought Link Rank (1) Blood Oath Familiar &nbsp; SKILLS: Artisan:&nbsp; Robe Embrodery Rank (1) Knowledge: Archaic Elven Lore Rank (1) Knowledge: Barsave Map Rank (1) Read and Write Language Rank (1) (Archaic Sperethiel language) Speak Language Rank (2) (Archaic&nbsp;Sperethiel and Throlic Dwarven) &nbsp; SPELLS: Nethermancer Circle 2 Spell: Bone Circle (1st Edition ED Book p.175) Nethermancer Circle 5 Spell: Spiritual Guidance (1st Edition ED Arcane Mysteries p.34) Blood Oath Familiar Ritual time: 30 minutes and Spiritual Guidance Spell´s duration time: 30 minutes=True (1st Edition ED Magic: A manual p.93 and p.95), (Ally spirit´s name: Cirolle´Goro´Mistish). &nbsp; INVENTORY: Blood Matrix: Nethermancer Circle 1 Spell: Command Nightflyer (1st Edition ED Main Book p.174) (1st Edition ED Arcane Mysteries, Blood matrices p.69) (Cost: 100 silver) Peasents´s Garb (Cost: 3 silver) &nbsp; &nbsp;(shirt, belt, sandals and robe) Adventure´s kit (Cost: 15 silver) &nbsp; &nbsp;(backpack, bedroll, flint and &nbsp; &nbsp; steel, torch, waterskin, large sack) Paper/Pachement (Cost: 1 silver per sheet) 2x1 = 2 Sheet (Grimoire) (Cost: 2 silver) 120 silver total spent of 120 silver, 0 Silver left. &nbsp;&nbsp;&nbsp;Character: &nbsp;Cirolle´Goro´Mistish, Spiritual&nbsp; Guidance Spirit,&nbsp; Strength 5 spirit rating, Ally spirit with Astral Portal power, Minor Pattern Item 0 threads (Max threads: 5, Max Rank: 5) (1st Edition ED Magic: A manual p.101, Astral Portal power p.80). Cirolle´Goro´Mistish, The Blood Oath Familiar Strength 5 Ally spirit rating DEX: &nbsp;8 &nbsp;&nbsp; STR: &nbsp;9 &nbsp; TOU: &nbsp; 11 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; PER: &nbsp;12 &nbsp; WIL: &nbsp;9 &nbsp; CHA: &nbsp;9 &nbsp; Initiative: &nbsp;9 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Physical Defence: &nbsp;12 (15)* &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; &nbsp; Num.Attack: &nbsp;3 &nbsp; &nbsp;&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Spell Defence: &nbsp;12 Attack: &nbsp;9 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Social Defence: &nbsp;13 &nbsp; &nbsp; &nbsp; Damage: &nbsp;12 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Armor:&nbsp; 10 &nbsp; &nbsp;&nbsp; Num.spells: &nbsp;4 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Mystic Armor: &nbsp;6 Spellcasting: &nbsp;10 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Knockdown: &nbsp;8 &nbsp; &nbsp; &nbsp;&nbsp;Effect: &nbsp;See below &nbsp; &nbsp; &nbsp;&nbsp; Rec.Test.Pr.Day: &nbsp;4 &nbsp; Death Rating: &nbsp;51 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Combat Movment: &nbsp;120 Wound Threshold: &nbsp;14 &nbsp; &nbsp;&nbsp; Full Movment: &nbsp;240 Unconsciousness Rating: &nbsp;44 &nbsp; Karma Points: &nbsp;20 &nbsp; &nbsp; &nbsp; &nbsp;&nbsp; Karma Step: &nbsp;8 &nbsp; Powers : Aid Summoner, Astral Portal, Astral Sigth 17, Blood Share 11, Disguise Self 17, Empathic Sence 14, Lifesence 17, Manifest, Spell Matrix 5, Spells (Nethermancer 5), Spells (Wizardry 5),&nbsp; [Strength 6 spirit rating: Possession], [ The Former Blood Oath Familiar, Strength 7 spirit rating: &nbsp;Thought Link]. &nbsp; Spells &nbsp;(Nethermacer): (Circle 1) Experience Death, (Circle 3) Grave Message, (Circle 5) Wisper through the Nigth (1st Edition ED Arcane Mysteries p.68). Spells &nbsp;(Wizardry): (Circle 1) Dispel Magic, [(Circle 6) Loan Spell,&nbsp; [ The Former Blood Oath Familiar, Strength 7 spirit rating ]]. [Strength 6 spirit rating , &nbsp; Spell &nbsp; (Wizardry): (Circle 3) Wizard Mark, &nbsp; S ymbol : Loan Spell, Permanent Spells &nbsp; (Nethermancy): (Circle 5) Dark Spy (x2) (Active), Permanent Spells &nbsp; (Wizardry): (Circle 3) Wizard Mark (x2) (Activ), &nbsp; S ymbols : Link 1, Link 2, (Circle 8) Cat´s Cradle (Not Active).] &nbsp;(New spell and attack each 2 Strength spirit rating increase, including and starting from Strength 1 spirit rating, max number: 5/5). Promise Oath, taken in Astral Space&nbsp; (completed): Spell Matrix talent (2 Blood Magic damage). Skytree River Blessing &nbsp;(if or not&nbsp;permanent): +6 steps to Mental tasks, +6 Ritual Magic, + 10 Read and Write Magic, + 10 to Recovery tests,&nbsp;and Speech (1st Edition ED The Book of Exploration p. 80, 46, 47).&nbsp; Cirolle'Goro'Mistich`s, summoning, naming and Familiar Oath place. &nbsp; Legend Points: &nbsp;1,000 Equipment: &nbsp;None Loot: &nbsp;None Back to Saintbless profile: Click link below! Please share this link:&nbsp; <a href="https://app.roll20.net/users/10747555/saintbless" rel="nofollow">https://app.roll20.net/users/10747555/saintbless</a>
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&nbsp; &nbsp;”Ally Spirit Familiar, Spell&nbsp;Cast&nbsp;Command Nightflyer on a Messanger Bat, then&nbsp;Nightflyer`s Cloak spell.&nbsp;I will now Spell Cast&nbsp;Command Nightflyer on Ally Spirit Familiar,&nbsp;then&nbsp;Dark Spy. When&nbsp;Ally Spirit Familiar is in Messanger Bat&nbsp;form,&nbsp;I can see and hear what&nbsp;Ally Spirit&nbsp;Familiar can. Permanent&nbsp;Dark Spy spell is to be considered.” (1st Edition ED Main Book, Nethermancer Circle 1 spell: Command Nigthflyer p.174), (1st Edition ED Arcane Mysteries, Nethermancer Circle 4 spell: Dark Spy p.31), (1st Edition ED Arcane Mysteries, Nethermancer Circle 4 spell:&nbsp; Nightflyer`s Cloak p.29). Medaron´daron Carithasca from Trenevar, Blood Wood. &nbsp; &nbsp; &nbsp;”It is a long time since we did the Blood Sworn Oath my sibling Daron´Medaron and we Oathbroke and swoped Ally&nbsp;Spirit&nbsp;Familiars we were Familiar Oath&nbsp;Bound&nbsp;to. How is Mistich`Goro`Cirolle by the way?... It is still some time til we will be compleating the&nbsp;Ah’Nobis’Libr’Om legend. Let us hope the permanent Wizard Mark spells and permanent Cat´s Cradle spell still is operational, even after death.” (1st Edition ED Arcane Mysteries, Wizard Circle 3 spell: Wizard Mark p.44), (1st Edition ED Main Book, Wizard Circle 8 spell:&nbsp; Cat´s Cradle &nbsp;p.189). Medaron´daron Carithasca from Trenevar, Blood Wood. &nbsp; &nbsp; ”I will be drinking Transweed tea and doing my Karma&nbsp;Ritual, while I wait. Ally Spirit Familiar you are my Minor Pattern Item and I am your Ally Spirit Familiar Master. The&nbsp; first &nbsp;Spell Matrix talent contain the Wizard Circle 6 spell: Loan Spell, the&nbsp; second &nbsp;Spell Matrix talent contain the&nbsp; first , Wizard Circle 8 spell: Spell Snatcher. I Spell Cast the first Wizard Circle 6 spell: Loan Spell, from my&nbsp; first&nbsp; Spell Matrix talent on my&nbsp; second &nbsp;Spell Matrix talent, so Ally Spirit Familiar can have access to the&nbsp; second &nbsp;Spell Matrix talent, containing the Wizard Circle 8 spell: Spell Snatcher. Then I&nbsp;reattuned on the fly, a&nbsp;Wizard Circle 8 spell: Spell Snatcher, to my&nbsp; first &nbsp;Spell Matrix talent. I now have, Wizard Circle 8 spell: Spell Snatcher,&nbsp;in my&nbsp; first &nbsp;Spell Matrix talent.&nbsp;Ally Spirit Familiar Spell Casts the&nbsp; first&nbsp; Wizard Circle 8 spell: Spell Snatcher, on the&nbsp; second &nbsp;Wizard Circle 8 spell: Spell Snatcher, containd in my&nbsp; first &nbsp;Spell Matrix talent, and leaves it in the Ally Spirit Familiars, Spell Matrix power. Ally Spirit Familiar have now a Wizard Circle 8 spell: Spell Snatcher, in the Spell Matrix power, ready to go. I now again, reattuned on the fly, this time two spells. I add Wizard Circle 10 spell: Journey to Life, to my&nbsp; first &nbsp;Spell Matrix talent and I add Wizard/Nethermancer Circle 10/10 spell: Recall the Ancient Spirit, to my&nbsp; second &nbsp;Spell Matrix talent. I have now two spells in my two Spell Matrix talents, ready to go. &nbsp;&nbsp;&nbsp;Ally Spirit Familiar you are a multi discipline and can Spell Cast Nethermancy and Wizard spells. Ally Spirit Familiar can Spell Cast, Wizard Circle 8 spell: Spell Snatcher,&nbsp;on my&nbsp; first &nbsp;and&nbsp; second &nbsp;Spell Matrix talents, and replace the then emty, Spell Matrix power, whith ether of my Spell Matrix talent spells, and Spell Cast it once, if Ally Spirit Familiar puts it in Ally Spirit Familiars, Spell Matrix power. Being that the spells take time to Spell Cast, Ally Spirit Familiar needs to use Ally Spirit Familiars, Astral Portal power first, enter the world, and then use the Spell Snatched from ether of my Spell Matrix talents, that is containd in Ally Spirits Familiar, Spell Matrix power. The spells can be higher Circle then the Ally Spirit Familiars strength spirit rating and higher then the Spell Matrix power, since it has been Spell Snatched. If Ally Spirit Familiar does this, the Ally Spirit Familiar can resurect me and maybe my&nbsp;sibling. My&nbsp;sibling &nbsp; was the Ally Spirit Familiars first Familiar Master, I am Ally Spirit&nbsp;Familiars second Familiar Master. Ally Spirit Familiar can then resurrect both of us after we are&nbsp;both dead, by Spell Cast spells in the Spell Matrix power on it self, that contain spells that resurrects. All Ally Spirit Familiar have to do first is reattune Nethermancer&nbsp; Circle 5 spell: Wisper through the Nigth, in the Spell Matrix power and Spell Cast. " (1st Edition ED Arcane Mysteries,&nbsp; Nethermancer&nbsp; Circle 5 spell: Wisper through the Nigth&nbsp; p.68), (1st Edition ED Arcane Mysteries, Wizard Circle 6 spell: Loan Spell p.47), (1st Edition ED Arcane Mysteries, Wizard Circle 8 spell: Spell Snatcher p.49), (1st Edition ED Blood Wood, Transweed p.153), (1st Edition ED Companion, Wizard Circle 10 spell: Journey to Life p.86), (1st Edition ED Secret Societies, Nethermancer/Wizard 10/10 spell:&nbsp; Recall the Ancient Spirit&nbsp;p.66-67). Medaron´daron Carithasca from Trenevar, Blood Wood, Karma Ritual.&nbsp; (This is why people call Nethermancers Spooky and Wizards Crazy). &nbsp; &nbsp; &nbsp;"Do not &nbsp;be upset, my fellow Nethermancer´s and fellow Wizard`s. You can do all this as Nethermancer Circle 1 and Wizard Circle 1, if you like, with a few modifications." Medaron´daron Carithasca from Trenevar, Blood Wood. Encouners with Cirolle`Goro`Mistich &nbsp;&nbsp;&nbsp;"I am shure I had Detect Undead spell in my Spell Matrix attuned. I was absent for only a few seconds and I had a new unknown spell in my Spell Matrix, the region was safe and everything." Suprised Cathan Nethermancer . &nbsp;&nbsp;&nbsp;"Out of the blue, who knew, just after you, Cirolle´Goro´Mistich, did a new change to you..." Elven nursery rhyme. &nbsp; &nbsp; &nbsp; &nbsp;"One of&nbsp;Cirolle´Goro´Mistich favourite pastime, is finding Nethermancers using Animal Possession talent, and using Possession power on there inactive bodies." &nbsp; Medarion´darion Carithasca from Trenevar, Blood Wood.&nbsp; &nbsp;&nbsp; &nbsp; &nbsp;”Being a Warrior, Elementalist, Troubadour/Sage, Wizard and Nethermancer, gives&nbsp;Medaron´daron, many great options.” Medaron´daron Carithasca from Trenevar, Blood Wood. &nbsp;&nbsp; &nbsp;"Medarioon`darion Carithasca summon completed. Medarion`darion Carithasca, teaching of Ghost Master Ritual talent&nbsp;will&nbsp;now commence." Former Blood Oath Familiar, Cirolle´Goro´Mistich. Back to Saintbless profile: Click link below! Please share this link:&nbsp; <a href="https://app.roll20.net/users/10747555/saintbless" rel="nofollow">https://app.roll20.net/users/10747555/saintbless</a>
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Fake Reviews (to prove a few points): &nbsp; "I did not like tabletop rpg,&nbsp;because all that downtime training and stuff.&nbsp;Cirolle´Goro´Mistich solved all that." Longtime PC Gamer. &nbsp; "The partys&nbsp;kept the wrong spells and kept&nbsp;dying,&nbsp;Cirolle´Goro´Mistich solved all that." Earthdawn GM. Back to Saintbless profile: Click link below! Please share this link:&nbsp; <a href="https://app.roll20.net/users/10747555/saintbless" rel="nofollow">https://app.roll20.net/users/10747555/saintbless</a>
Most GMs are decidedly uneager to take on premade characters. That goes especially for those with an overbearing sense of self-importance. Add to that one of the more niche systems, and I think you are stacking the deck rather heavily against yourself. May I suggest making a regular "looking for ED game" post? Even that has minimal chance, since ED groups are virtually non-existent, let alone those with space for new members.
Thank you Pat vdR for writing on the post. I agree with what is stated in your comment and think you are spot on. Overbering sense of self-importance, I thank you for your complement, It was what I was going for. Its a Blood-Elf and Earthdawn Blood-Elf fit that description. Pat vaR, you made my day, thank you.&nbsp; Saintbless