I have several Ability macros that I use on all my npc character sheets. Each macro itself is pretty simple, for example: %{selected|repeating_npcaction_$0_npc_action} calls the first item in the "Actions" list on the character sheet. I have this checked as a Token Action, so that when I select the token on my map, that action is shown as a button on the top left of my map. On an Orc, for example, that Action is a "Greataxe", so I open the Attributes and Abilities page of the Wererat journal and then edit that Ability, and make the name of the Ability "Greataxe". This makes the Token Action button on my map have the name "Greataxe" on it, so I know what it does. Now lets say I want to create a variant of this monster, and Orc Archer, so I duplicate this sheet, modify the stats and things on the Character Sheet, and now, the first Action is not a "Greataxe", its a "Heavy Crossbow". So now I have to go in to the Ability again and rename the Ability to "Heavy Crossbow". Is there a syntax that can call the Name of the Action? So, instead of having to open the Attributes and Abilities tab and modify the name of every Ability that calls an Action, I can put in this syntax and it will fill in the right name on my button? So now, on the Attributes and Abilities tab, if I edit an Ability, it will look like this: "some syntax I am asking about" %{selected|repeating_npcaction_$1_npc_action} Does anyone know how to do this?