Ed S. posted this specific macro. I'm new to macros, been decades since I did any programming. So this: Make a macro #Mob-Attack [[{?{Number of Attackers|10}d20 + ?{To hit modifiers +|8}}>[[?{Target AC|15}]] ]] hits vs **AC**[[?{Target AC}d1]] [Damage](!
#Mob-Damage) #Mob-Damage [[ (?{Number of hits|1}?{Damage die|1d4,)d4|1d6,)d6|1d8,)d8|1d10,)d10|1d12,)d12|2d4,*2)d4|2d6,*2)d6|2d8,*2)d8|2d10,*2)d10|2d12,*2)d12|3d4,*3)d4|3d6,*3)d6|3d8,*3)d8|3d10,*3)d10|3d12,*3)d12} + (?{Damage bonus|4}*?{Number of hits}) ]] ?{damage type|bludgeoning|slashing|piercing|fire|acid|cold|lightning|thunder|force|radiant|necrotic} And in case it's not clear, I'm trying to find a simple macro solution for mob attacks and damage generation. I read this as: First create two macros, Mob-Attack and Mob-Damage, where the the first generates a button to run the second. This does not work for me because the second macro does NOT output anything in the chat - while the first macro works just fine. Odd, because if I run the second macro by itself, it works. I suspect there is some syntax that is carrying over from the first to the second that messes up the coding in the second, but I am not familiar enough with these yet. Thoughts? thank you