Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Wildshape Macro using Token Mod

Hey team - Having issues with this script, Nick Olivo's wildshape macro using The Aaron's token mod API. Followed the process exactly (I think!) and it'll Wildshape into the forms properly... BUT when I ask it to transform back into the PC, it messes up. It seems to overwrite the PC's AC, HP, and Passive_wisdom (in the character sheet too!) to the last wild shape choice. I looked at this for a LONG while and I cannot see where I have created the script incorrectly - checked the rollable table, and that looks fine too. At a bit of a loss - can you help? !token-mod {{   --set     has_bright_light_vision#yes     showname#yes     ?{Wildshape       |Camel,currentside#1  scale#2u  represents#@{WS Camel|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS Camel'  has_night_vision#no       |Cat,currentside#2  scale#0.25u  represents#@{WS Cat|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS Cat'  has_night_vision#no       |Draft Horse,currentside#3  scale#2u  represents#@{WS Draft Horse|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS DHorse'  has_night_vision#no       |Giant Badger,currentside#4  scale#1u  represents#@{WS Giant Badger|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS Badger'  has_night_vision#yes  night_vision_distance#30       |Giant Weasel,currentside#5  scale#1u  represents#@{WS Giant Weasel|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS Weasel'  has_night_vision#yes  night_vision_distance#60       |Giant Wolf Spider,currentside#6  scale#1u  represents#@{WS Giant Wolf Spider|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS Wolf Spider'  has_night_vision#yes  night_vision_distance#60       |Mastiff,currentside#7  scale#1u  represents#@{WS Mastiff|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS Mastiff'  has_night_vision#no       |Panther,currentside#8  scale#1u  represents#@{WS Panther|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS  Panther'  has_night_vision#no       |Pony,currentside#9  scale#1u  represents#@{WS Pony|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS MLP'  has_night_vision#no       |Riding Horse,currentside#10  scale#2u  represents#@{WS Riding Horse|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS Horse'  has_night_vision#no       |Spider,currentside#11  scale#0.25u  represents#@{WS Spider|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS Spider'  has_night_vision#yes  night_vision_distance#30       |Wolf,currentside#12  scale#1u  represents#@{WS Wolf|character_id}  bar1_link#hp  bar2_link#npc_ac  bar3_link#npc_speed  bar1_reset#  name#'F-WS Wolf'  has_night_vision#no       |Faeralei,currentside#13  scale#1u  represents#@{Faeralei|character_id}  bar1_link#hp  bar2_link#ac  bar3_link#passive_wisdom  name#'Faeralei'  has_night_vision#yes  night_vision_distance#60     } }}
I reported the same issue here.  Version 0.8.74 fixes the bug.