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Betrayal at House on the Hill - [Non-RPG] [Boardgame] [Today/Soon]

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Edited 1408910432
Recently I've been experimenting with certain games on Roll20. This is one i've tried a couple of times and feel like it worked relatively well. Feel free to join the game to check it out and then leave the "scenario" if you feel like it later. I'm looking for a few people who are interested in the traitor game, whether you've played it before or not. We'll start once there's at least 4 people, up to 6, and the games can range from 30 minutes to well over an hour depending on how it goes. I will be using a hangouts.. Click here to join if you express interest. I'll be planning for the first game at 3pm pst today (24 Aug 2014) <a href="https://app.roll20.net/join/498894/Q4tdVw" rel="nofollow">https://app.roll20.net/join/498894/Q4tdVw</a>
Update... round 2? Dunno, i just feel like playing again today. Anyone who wants to join me, feel free. I'll be idle in game until enough people show up but will hear beeps.
yes! I would love to join! I have been looking for people to play with.
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Edited 1408910774
I am asking for those wanting to join in playing two or more games, I'll list you here. We'll start 2 hours from now at 3pm pst for those interested-- there needs at least 2 others (besides myself) but i don't really want more than 5 total. Treat this as a one-shot though I've been playing this frequently the past couple of days. Anyone interested?
Sure I be game to play.. just PM me info I need to know... Played the game at local game shop many times :)
I'll explain how i adapted it to Roll20 and explain the game to anyone who's never played when the time comes around-- if at least one other person shows interest. &gt;.&lt;
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Lithl
Pro
Sheet Author
API Scripter
I'm actually quite interested to know how you've adapted it to Roll20 without API support. I was working on a Betrayal port a while back with API and put the project on hold due to minimal API control over decks (which may be changing in the next update).
Honestly, it's a bit inconvenient when dealing with movement of stats (especially because they aren't uniformly distributed) but the few games I've played everyone was content with placing their character card on the map and using small boxes to move up and down when their scores changed. The games take a little longer, but i think it came out well for forcing a roll20 adaptation (like you said without API support). I didn't like the vassal version when i saw it, everything felt small and hard to move around in.
20 minutes to go and still only one person to join me :( Anyone else wanna hop in? Just need 3 to really start a game.
yes another
Kevin P. said: ill play if you still have space Forget space, we need at least one more person to play, XD Join the game when you can and i'll start a hangout so we can start
bump
Looking for people now if you want to join click the link
yes the house is alive..... run for it
mmmmmm
weekend time
Anyone around to play?
Please post future game requests in the campaign discussion, that way it notifies people.