Game: Rime of the Frostmaiden 5e Format: Roll20 and Discord (Audio Only) Suggested Player Experience: Beginner/Intermediate Starting Level: 1 Day/Timezone: Sunday 7 pm EST/ 6 pm CST/ 5 pm MST/ 4pm PST Frequency: Weekly Session Length: 3-4 hours &nbsp;Fee: This game will require payment to the Game Master at a rate of $15 per week, Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Contact info: Send me a friend request on Discord mysticvhedd#6266 Feel the cold touch of death in this adventure for the world’s greatest roleplaying game. In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Icewind Dale: Rime of the Frostmaiden&nbsp;is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements. Game Link: <a href="https://app.roll20.net/join/14330537/JEOgtA" rel="nofollow">https://app.roll20.net/join/14330537/JEOgtA</a> About Me: &nbsp;One thing I would say, I am not a Matt Mercer or Jeremy Crawford, they are in a class of their own. I am however, a very talented and capable storyteller that can roll with the punches and improvise such as this game demands! Here are some bullet points that will summarize my GM style: * Rules certainly do have their place, but they are not and all and be all the game. There is some area of gray and flexibility which allows for the "rule of cool". This is the exception, not the norm though. * Lots of great role play opportunities, I strive to include everyone, including the wall flowers (though nothing us forced/expected) I'll always do my best to RP with everyone!!! And obviously the more you give the easier it is for me to reciprocate * Challenging and engaging combat that don't always need to have a hack and slash solution. * Quality storytelling that translates hundreds of pages worth of "campaign book" into vivid experiences for you to enjoy. With extra surprises hidden everywhere! &nbsp;* Details maps (some animated some not) for combat and roleplaying. * New player friendly, I am happy to teach you the game in a fun interactive way so you may play as you learn. You do not need to memorize all the rules or all your spells and which need verbal, somatic or material components. I focus on the fun first; we can work on building a good knowledge base as we go! * Actions have consequences, some of them are good and some are bad, one thing is to be crystal clear though: "I NEVER pull punches". Some of the most epic experiences I have at my tables are caused by the Dice Gods!! I do run slightly more rule of cool! I look to have fun every session!