Game: Rime of the Frostmaiden 5e Format: Roll20 and Discord (Audio Only) Suggested Player Experience: Beginner/Intermediate Starting Level: 1 Day/Timezone: Sunday 7 pm EST/ 6 pm CST/ 5 pm MST/ 4pm PST Frequency: Weekly Session Length: 3-4 hours Fee: This game will require payment to the Game Master at a
rate of $15 per week, Roll20 is not responsible for any payment transactions
and cannot enforce any private arrangements. Contact info: Send me a friend request on Discord
mysticvhedd#6266 Feel the cold touch of death in this adventure for the
world’s greatest roleplaying game. In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a
towering glacier and recite an ancient rhyme, causing a crack to form in the
great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And
past this icy dungeon is a secret so old and terrifying that few dare speak of
it. The mad wizards of the Arcane Brotherhood long to possess that which the
god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets
and treasures are entombed in the sunless heart of the glacier, and what will
their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns
from the Frostmaiden’s everlasting night? Icewind Dale: Rime of the Frostmaiden is a tale of dark
terror that revisits the forlorn, flickering candlelights of civilization known
as Ten-Towns and sheds light on the many bone-chilling locations that surround
these frontier settlements.
Game Link:
<a href="https://app.roll20.net/join/14330537/JEOgtA" rel="nofollow">https://app.roll20.net/join/14330537/JEOgtA</a>
About Me:
One thing I would say, I am not a Matt Mercer or Jeremy Crawford, they
are in a class of their own. I am however, a very talented and capable
storyteller that can roll with the punches and improvise such as this game
demands! Here are some bullet points that will summarize my GM style: * Rules certainly do have their place, but they are not and
all and be all the game. There is some area of gray and flexibility which
allows for the "rule of cool". This is the exception, not the norm
though. * Lots of great role play opportunities, I strive to include
everyone, including the wall flowers (though nothing us forced/expected) I'll always
do my best to RP with everyone!!! And obviously the more you give the easier it
is for me to reciprocate * Challenging and engaging combat that don't always need to
have a hack and slash solution. * Quality storytelling that translates hundreds of pages
worth of "campaign book" into vivid experiences for you to enjoy.
With extra surprises hidden everywhere! * Details maps (some animated some not) for combat and
roleplaying. * New player friendly, I am happy to teach you the game in a
fun interactive way so you may play as you learn. You do not need to memorize
all the rules or all your spells and which need verbal, somatic or material
components. I focus on the fun first; we can work on building a good knowledge
base as we go!
* Actions have consequences, some of them are good and some
are bad, one thing is to be crystal clear though: "I NEVER pull
punches". Some of the most epic experiences I have at my tables are caused
by the Dice Gods!! I do run slightly more rule of cool! I look to have fun
every session!