Hello, I'm trying to currently move my D100 probabilities to a more "gaussian" way of working, in order to give my players the feel that if they are good in something they will more likely succeed than being in the low probabilities of an equiprobable system than can take thousands of rolls to equalize itself around a normal distribution. (And this would as well fit with a more representative view of the world). Is there any way to implement a correspondance between a rolling table (yes a 100 slots rolling table i know) and a macro, this way i would use the roll of my D100, and through the rolling table i would get the probability result in my non equiprobable world. And is there any way that i could nest all this inside a macro (rolls for a sheet ?). I couldn't find any way to get and re-use the result of a rolling table, but i'm maybe mistaken. Or maybe if there is a way for creating a dice by choosing the "sides", i could inscript on it directly my probability law. (and no, i don't mean to use several dices to get this result like 3d6, or whatever, cause this you can't directly control the distribution, and it's mostly not really D100 oriented, this leads to strange things like a XdY+ZdW+kdP-(X+Z+k) with respect of (X*Y+Z*W+k*P)=100 which are tough conditions to respect (my algorithm led to nothing most of the time or crazy results). I will gladly take any advice. Thanks, Kyrrian