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Welcome to the Inquisition, Citizen.

Thought of the Day If you cannot speak well of your Master, be silent! Greetings everyone, some of you I know from the Only War campaign, others are new to me. My handle is mrlost. Hopefully everyone will have a character by Saturday. I've got three pregens posted on the forums: An assassin, a sister of battle, and a priest. Let me know if you need any help making a character. This campaign will explore the story of a group of mid-level acolytes ascending in service of the Golden Throne, under the supervision of a psycho monodominant Inquisitor. The characters should have the freedom to go anywhere in the Jericho Reach, and do whatever they want within reason, as long as they can keep their indiscretions secret and they appear to be searching for the prison barge Pax Imperialis. They are traveling on the Occultus Confessio , an Imperial scout sloop, whose command staff loyalties have been divided by their mission to collect intelligence for Fleet Command, and their new orders to provide transport to an Inquisitorial cell. Please post your character as soon as possible.
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Here we have it, the finished information for Brother Mathyas, "The Keeper of Confessions". If there is anything odd/off just let me know and I'll change it :) *Oh and my skype is Konfidenc3 (Australia) If anyone needs it* Character Name: Brother Mathyas "The Keeper of Confessions" Player Name: Brendan Specialty: Confessor (BoMatyrs) - Initiate(Core) - Priest(Core) - Preacher(Core) - Cleric(Core) - Exorcist(Core) - Calixian Witch-hunter(BoMatyrs) Demeanour: : Lateral Thinker Divination: If a job is worth doing, it is worth dying for. Wounds Current Fatigue 17 17 0/4 Critical Damage: Cybernetics: Fate Points: Total(2) Current(0) Movement: Half(3) Full(6) Charge(9) Run(18) Experience: Total(300) Spent(8000) Characteristics: Weapon Skill: (WS) Ballistic Skill: (BS) Strength: (S) Agility: (Ag) Perception: (Per) Willpower: (WP) Fellowship: (Fel) (WS) (BS) (S) (T) (Ag) (Int) (Per) (WP) (Fel) 44 29 44 41 31 39 38 42 46 INFLUENCE: POINTS 40 SKILLS: SKILL Trained +10 +20 +30 Athletics (Ag) - - - - Athletics (S) - - - - Awareness (Per) - - - - Charm (Fel) YES - - - Command (Fel) YES - - - Commerce (Int) - - - - Common Lore (Int) - - - - CL: Ecclesiarchy YES - - - CL: Administratum YES - - - CL: Imperial Creed YES - - - CL: Imperium YES - - - CL: War YES - - - Deceive (Fel) - - - - Dodge (Ag) - - - - Forbidden Lore (Int) - - - - FL: Cults YES - - - FL: The Inquisition YES - - - FL: Ordo Hereticus YES - - - FL: Heresy YES YES - - Inquiry (Fel) YES - - - Interrogation (WP) YES YES - - Intimidate (S) YES YES YES - Linguistics (Int) - - - - Lin: Low Gothic YES - - - Lin: Glossia YES - - - Lin: High Gothic YES - - - Logic (Int) - - - - Medicae (Int) - - - - Navigate Surface (Int) - - - - Navigate Stellar (Int) - - - - Navigate Warp (Int) - - - - Operate Aeronautica (Ag) - - - - Operate Surface (Ag) - - - - Operate Voidship (Ag) - - - - Literacy (Int) YES - - - Psyscience - - - - Scholastic Lore (Int) YES - - - Sch Lore: Philosophy YES - - - Sch Lore: - - - - Scrutiny (Per) - - - - Security (Int) - - - - Sleight of Hand (Ag) - - - - Stealth (Ag) - - - - Survival (Ag) YES YES - - Tech-Use (Int) - - - - Trade (Int) - - - - T: Valet YES - - - T: - - - - Talents and Traits: Hatred (Heretics/Heresy): +10 bonus to all Weapon Skill Tests made to attack them. Frenzy: The next round you lose control and go berserk, gaining a +10 bonus to Strength and Willpower but a –10 penalty to Weapon Skill and Intelligence. You must attack the nearest enemy in melee combat and you may not flee, retreat or Parry. When possible, you must use the All-Out Attack Manoeuvre. Basic Weapon Training: SP, Melee Weapon Training: Primitive, Pistol Training: SP, Orthopoxy: +20 bonus to Willpower Tests made to resist mind control or interrogation. Unshakable Faith: Re-roll any failed Willpower Tests to avoid the effects of Fear. Sheltered Upbringing: You take a –10 penalty on all Charm, Command, Deceive and Scrutiny Tests when dealing with the worst of examples of humanity Tempered Will: Whenever you would attempt a Very Hard (–30) Willpower Test, you only take a –20 penalty for your Characteristic instead of the normal –30. Disturbing Voice: You gain +10 bonus to all Intimidate or Interrogation Tests when you use your voice. You take a –10 penalty to Fellowship Tests when dealing with persons who are likely to be off put by your manner. Peer, Eccelsiarchy: +10 bonus to all Fellowship Tests when interacting with your chosen group. Strong Minded: You may reroll failed Willpower Tests to resist any Psychic Powers that affect your mind. Armor of Contempt: You are resilient to Corruption. Die Hard: When you suffer from Blood Loss, you may roll twice to avoid death. Insanity: Points(2) Mental Disorders: Corruption: Points(0) Malignancies: Mutations: Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, and Willpower. GEAR AND WEAPONS: Armor Hospitallers Carapace (BoMatyrs) Head Body Left Arm Right Arm Right Leg Left Leg 4 5 5 5 5 5 Weapons Stub Revolver (6 Bullets (3 Reloads) CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD Special Rules Basic 1d10+3 I 0 30M S/-/- 6 2Full Reliable, Hand Flamer (Pistol Flamer, 3 canisters) CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD Special Rules Basic 1d10+4 E 2 10M S/-/- 6 2Full Flame, Spray, Common Quality Great Weapon (Warhammer) .Blessed under the name Judgement. CLASS DAMAGE TYPE PEN RANGE ROF CLIP RLD Special Rules Melee 2d10+(S) R 2 - - - - Primitive, Unwieldy, Blessed Other Gear: Book of Confessions, Excruciators Kit, Aquilla Necklace, Skull Charm, 4 Candles, Backpack, Shield Robes, (Weapons and Armor Above), Charm (good craftmanship) Pilgrims Amulet, Rebreather.