Hey Keith! Thanks for the response. Re the Long-term solution of switching to UDL: I have and still do periodically. UDL seems to do fine for very simple setups when it's just me, but once I start having multiple light sources and walls and multiple tokens with vision (a party of 6 with 2 or 3 pets is just brutal!), it starts grinding to a halt for me as GM. The last time I gave it a shot, a couple of months ago, it also ground to a halt for a couple of players and then... somehow crashed itself and no other part of the VTT and showed them the entire map as though all DL had been disabled? It's kind of funny, and if I can't get LDL to keep working I'll head more to UDL when I really need it, but so far it has also been nothing but pain. Of course, it's not like LDL has been perfect, avoiding self-closing polygons is also a pain. This particular thing: Here, what's happening is that there's a brand-new artificial cap on the light a token can emit, beyond whatever settings we can control. I haven't done a ton of testing yet so if there are edges where this behavior starts and ends I haven't found them, but that's also kind of what I'm asking about. Here's one example, where I want to fill a map with dim light and the 180' of dim light is capped: You can kind of see the circles here; the settings dialog is open for the orange circle you can see, which is on the token layer. It should be filling the map with dim light, but it is... much smaller than that. You can kind of see another circle underneath that dialog where I was testing a copy of said orange token on the DL layer, with bright lighting--it behaves the same, although you can tell something weird is going on. It's kind of interesting in an academic sense; the light radius expands and keeps its feathered edges up until it hits that cap, at which point the feathering stops and you get a hard edge of light as though the light is still being emitted properly by one system , but a second part of the DL system is capping it or overriding it or covering it up or something.