Hey folks! I’m Derrick (he/him) and I’m looking for 3 more players to finish up the closing chapters of Call of the Netherdeep. We had a couple players drop for personal reasons and another due to fit reasons, so we are looking to round the group back out to finish this awesome campaign. ---- About the Campaign… You will join the adventure as a level 10 member of the Allegiance of Allsight in Marquet I estimate 5~7 sessions remain, and then we move on to another adventure The remaining content is honestly probably 30:70 RP:Adventuring. For this adventure ONLY, I am not looking for characters with lengthy backstories and personal trauma to overcome. The goal is to wrap up Call of the Netherdeep in a way that still gives everybody the emotional payoff, but also not drag things out. The plan for afterwards is to move on to playing Kingmaker (also in 5E, also in Exandria). We will discuss some prior knowledge your characters have of the campaign events, but you will also get a primer in-game with the remaining party to go over more details about what has happened, and what is left to come We plan to resume JANUARY 8TH, with applications to close this friday night ---- About Me / My DM Style I’m a 33 year old gay dude from the cold Canadian prairies. I’ve been DMing on and off (mostly on!) for the last 15 years, and have been running 5E for 5 years now. I love telling character-focused stories, and working with my players to make sure their characters fit in the world, and can be part of the story we’re telling together. I’m a game designer/developer by trade, so I also enjoy creating custom rewards and mechanics for my groups (and know how to keep it balanced!). Some things useful to know about my DM style: Rule of cool is cool, but not always. Magic is a sticky spot for me to play by the rules with. Eldritch Blast can’t damage objects, Scorcher can’t set things on fire, Water Sphere can’t drown anybody, etc My campaigns tend to be 60:40 RP:Adventuring. Call of the Netherdeep trended probably 70:30, but I imagine Kingmaker will be 60:40 I like to reward people who stick to their character, even when it works against them I’ve made the decision to leave behind Forgotten Realms, and pick up Exandria as my new setting of choice. Leaving behind Tolkien-fantasy is hard, but Exandria does a lot for inclusion in gaming (and has much less world lore you need to know, thank gosh) Some notable house rules: Get both a feat and ASI every 4 levels (I’ve found lots of players use it for mechanically weaker RP-based options) Skill checks in combat cost your action as normal, but if your check fails you get your action back (allows a lot more creativity in combat) Success at a cost: if you fail a d20 by 3 or less, you can choose to succeed but take a point of exhaustion The Game I require both voice and video for games; video adds a lot more empathy to the experience Will be using a Discord for communication and Roll20 for playing Weekly on Sundays from 5pm~9pm MT&nbsp; What we’re looking for in other players: Ideally you are 25+ years old, but open to anybody over 18 (recap, our ages currently are 29, 33, and 41) I am a tiny bit of a Critter; if you are a diehard critter who expects a Mercer-like experience or faithful canon, this may not be the campaign for you. If you’ve never watched Critical Role or know anything about Exandria, that’s totally fine! No experience with Exandria required, but since starting level for the remainder of the adventure is 10, experience with DnD is required “New school” mindset players. To me, this means more spirit of inclusion, collaborative storytelling (as opposed to DM vs Player), and making character-based decisions If you’re interested, click through to the listing and find some character creation and application info there! <a href="https://app.roll20.net/lfg/listing/334960/call-of-the-netherdeep" rel="nofollow">https://app.roll20.net/lfg/listing/334960/call-of-the-netherdeep</a>