Dragon Lance Campaign Game:&nbsp; D&amp;D 5e Suggested player experience : intermediate Day/Timezone: &nbsp; December 29, 2022 6:30 PM Frequency: &nbsp;weekly Length: &nbsp;3- 4-hour games # of Seats open &nbsp;2 &nbsp; This game will require payment to the Game Master at a rate of $15 per session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. &nbsp; Roll20 Link: <a href="https://app.roll20.net/join/14410727/xSLufw" rel="nofollow">https://app.roll20.net/join/14410727/xSLufw</a> &nbsp; Storyline Dragonlance: Shadow of the Dragon Queen The world has ended, and it’s ending again. Three hundred years ago, the Cataclysm brought ruin to the world of Krynn. In a single day, an age of wonders came to an end. Countless innocents died, the face of the world was reshaped, and the gods themselves faded into legend. Through ages of struggle, the peoples of Krynn survived, but the world isn’t what it was. Those nations that remain linger in the shadows of their ancestors’ wonders. Only slowly have they begun to push back centuries of darkness and rediscover how the world has changed. Then came the Dragon Armies, legions of soldiers devoted to the wicked god Takhisis the Dragon Queen, and the world faces ruin once more. The War of the Lance has begun, and in a conflict between gods and dragons, a wounded world hangs in the balance. Character generation guidelines: 1) Please read Chapter 1 “Character Creation” in the setting sourcebook to familiarize yourselves with some new options. There are some cool ones. You may also read the introduction, “War Comes to Krynn” if you like to help you with flavor 2) . Level&nbsp;2 characters, any WOTC class. Races will be limited. Stongly encouraged: Human, human variant, hill dwarf mountain dwarf, high elf, wood elf, kinder, and gnome. These are encouraged because you will find a richer experiencing being able to stem into the most popular cultures in Krynn. The other races available in DDB character generation may be allowed with a good story but you are unlikely to run into any of your kind during gameplay and you will be treated as the unique rarity you are. 3) Point buy, milestone, starting equipment. Character connections prior to start are A-Ok. GM Style: * Rules have their place, but they are not the be all and end all of the game: there is room for flexibility that allows for the “rule of cool.” * “Rule of cool” is designed for narrative emphasis: the rules as written are still the norm. * Inclusive role-play opportunities: I strive to appeal to a wide variety of playstyles at my table. * Challenging and engaging combat: you do not need to solve every situation with a hack-and-slash approach. * Quality storytelling: I aim to translate my deep familiarity with hundreds of pages of campaign materials into a vivid experience for you to enjoy. * Detailed maps: I curate a wide variety of maps for both combat and exploration. * New-player friendly: I am happy to teach you the game in a fun and interactive way giving you the chance to play as you learn. * Actions have consequences: some consequences are good and some are bad, but for the sake of building immersion, I never “pull punches." I believe that some of the most memorable experiences my players have had at my tables are caused by the “Dice Gods!”