
Hi All, I'm trying to trap when a player clicks on one of the new Window/Door icons to attempt to open it. I've added an On Changed event that fires for an unlocked object, but only fires for locked objects the first time a player interacts with the object. All subsequent interactions do not appear to generate the change event. Is there an On Click event, or something similar, which I can use? Basically I want to check to see if a player has a key when they try to open a locked object, and change status to unlocked of they do. Many Thanks for you help guys Andy