
The Only War campaign set in the Jericho Reach has effectively wrapped up. My proposal would be to run say four sessions of both Black Crusade and Dark Heresy, alternating week by week, and then at the end decide which of the two campaigns to continue. We could probably use Black Crusade to run both since its so similar to Only War anyway. EDIT at this point (8/26/2014) I'm running two campaigns for two groups with little overlap. For the Black Cruaade game, only Human Chaos Disciples to start with, at 7,000 xp plus 1,000 xp to play with, but you can play anything from Black Crusade, Dark Heresy, Rogue Trader, or Only War such as Assassins, Cultists, Ogyns, corrupted Navigators, corrupted Sisters of Battle, Ratlings etc. Everything is permitted, except Chaos Space Marines (and the Tome Archetypes) since they require more XP than we are starting with. However, if somewhere down the line you really need to play a CSM, the prison barge may have a few trapped in stasis cells, and you can be sure that convincing the ships Machine Spirit to release them will be an Endeavor. The story would pick up roughly seven months from the day that Iatos was declared Exterminatus, with the remnants of the 550th Crimson Cavaliers, a mix of 236 Crimson Guard, 483 Death Riders, and a 100 or so miscellaneous Imperial Guard that were captured, as they tried to escape the doomed world of Iatos, in the final hours, and were gathered together aboard the Pax Imperialis, a Imperial prison barge intended to transport them to a penal colony with their security been ensured by the presence of Witchfinder Vladimar Crane, and two squads of his Inquisitorial storm troopers. The Pax Imperialis is based on the hull of an old Iconoclast destroyer, heavily modified and altered down the years. Over a kilometer and a half in length and almost half a kilometer at its widest point. Much of the space once given over to weapons and munitions or to carry assault troops has since been converted into prison holds, and at any one time the Pax has the capacity to hold upwards of 10,000 prisoners, with special solitary stasis chambers reserved for the worst among them. The vessel was also refitted with extensive interrogation/medicae chambers where captives could immediately be questioned after bringing them aboard. With so much space given over to cells, there was little left for a large contingent of guards and so the vessel has added security in the form of a complex system of gates and locks between each level as well as ‘no go’ corridors patrolled by packs of murder servitors, ensuring that should a prisoner somehow escape his cell he would not get far. Yet somehow, despite the odds and the safety protocols set against them, Celerius Gammicus and tight knit group of Traitors managed to escape their cells, and successfully conduct a mutiny aboard the Pax Imperialis, gaining command of the prison barge even as they trapped their old enemy Crane in his own quarters. Now they are on the run from the Imperial Guard, the Imperial
Navy, and the Inquisition still reeling from the shock of only just discovered
that they haven't been fighting the Margin Crusade at all, are
nowhere near their homes in the Calixus sector, that they were somehow on the other side of the galaxy in a realm called the Jericho Reach, and that the Imperial
Guard has been lying to them about everything their whole lives. To transfer your old character, use the following steps: • Reduce Corruption to 0, resetting to use the Black Crusade Corruption Track. This does not represent the character losing Corruption, simply starting afresh on the new Track. • Remove any Malignancies and Mutations. For every three Malignancies or Mutations removed (rounding up), generate one Gift of the Gods by rolling once on Table 9–1: Gifts of the Gods. • Insanity Points are no longer tracked and can be disregarded. Mental Disorders, however, can be maintained so long as they are thematic to the character in question. • Characteristics remain the same. Each character generates an Infamy Characteristic by rolling 2d10 and adding 19. This is the character’s new Infamy score. As the last remaining leader of the regiment, Celerius Gammicus gains an additional 7 infamy points he can divide amongst himself and the other former members of the regiment however he pleases, depending on what story you agree on for how your characters escaped. • The character selects one Archetype. He does not gain the Skills, Talents, or Traits associated with that Archetype, but he does gain the Special Ability. A character may not select a Chaos Marine only Archetype unless his character was previously a Space Marine, and vise versa. Likewise, a character may not select the Psyker or Sorcerer Archetype unless he was already a character with Psy Rating, in which case he also maintains his current Psy Rating instead of adopting the one listed. The new character then proceeds as normal.