4 of 6 seats filled, This is an ongoing campaign&nbsp; Format: Roll20 &amp; Discord (audio only) Suggested player experience : intermediate Starting Character Level: 5 Day/Timezone: Sundays 7 pm EST/ 6 pm CST/ 5 pm MST/ 4pm PST Frequency: weekly, as desired This game will require payment to the Game Master at a rate of $20 per session via paypal . Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Roll20 Link: <a href="https://app.roll20.net/lfg/listing/351329/wildmount-netherdeep" rel="nofollow">https://app.roll20.net/lfg/listing/351329/wildmount-netherdeep</a> Length: 3- 4-hour games Contact info: Send me a friend request on Discord mysticvhedd#6266 Here is my Startplaying profile w/ reviews: <a href="https://startplaying.games/gm/1600962328521x921291118239953900" rel="nofollow">https://startplaying.games/gm/1600962328521x921291118239953900</a> Can You Change Fate? An epic Critical Role campaign for the world’s greatest roleplaying game. The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. Critical Role: Call of the Netherdeep contains seven chapters of thrilling adventure, new creatures and magic items, and a poster map of Ank’Harel. First major adventure module within Critical Role’s world of Exandria, taking players from levels 3-12. Multi-continental story that spans the scarred Wastes of Xhorhas, introduces the continent of Marquet, and eventually plunges players into the Netherdeep—a terrifying cross between the Far Realm and the deep ocean. Bursting with lore and all new art depicting Exandria. Includes new magic items and creatures and introduces new rival NPCs &nbsp; About Me as a DM: I had my first experience with roleplaying games twenty-two years ago and have been DMing for the last five. I have played 5th edition D&amp;D since its release and am well versed in the intricacies of its narrative engine. With that skill set, I aim to provide players with my passion for high fantasy. I want to take you on an adventure with descriptive experiences not unlike those I had when reading about Cattie-brie and Wulfgar battling kobolds during their descent into the Underdark!&nbsp; &nbsp; While I was raised on the stories of R.A. Salvatore, Matt Mercer’s Critical Role has reinvigorated my love of fantasy. Critical Role has taken D&amp;D beyond word of mouth and exploded its mainstream appeal. The level of inclusivity that the game now offers is a beautiful thing, and I aim to do my part by allowing you to explore the setting of Wildemount. That being said, I don’t mean to suggest you will experience simple fan service from me. At my table, your adventure will be your own, and the story will stray quite far from the antics of the Mighty Nein and metanarrative created by Mercer. Allow me to take you on your own, unique adventure in the setting pioneered by Mercer! GM Style: * Rules have their place, but they are not the be all and end all of the game: there is room for flexibility that allows for the “rule of cool.” * “Rule of cool” is designed for narrative emphasis: the rules as written are still the norm. * Inclusive role-play opportunities: I strive to appeal to a wide variety of playstyles at my table. * Challenging and engaging combat: you do not need to solve every situation with a hack-and-slash approach. * Quality storytelling: I aim to translate my deep familiarity with hundreds of pages of campaign materials into a vivid experience for you to enjoy. * Detailed maps: I curate a wide variety of maps for both combat and exploration. * New-player friendly: I am happy to teach you the game in a fun and interactive way giving you the chance to play as you learn. * Actions have consequences: some consequences are good and some are bad, but for the sake of building immersion, I never “pull punches." I believe that some of the most memorable experiences my players have had at my tables are caused by the “Dice Gods!”