!smartaoe {{ --title|Ice Storm --leftsub|Slot level ?{Cast at what level?|4,4|5,5|6,6|7,7|8,8|9,9} --rightsub|DC @{selected|spell_save_dc} DEX --titlecardbackground|linear-gradient(blue, cyan) --oddrowbackground|#00ccff --evenrowbackground|#edfcfc --oddrowfontcolor|#000000 --tablebgcolor|#edfcfc --controlTokName|GenericSpellAoE --controlTokSize|8 --controlTokSide|14 --aoeColor|#00ccff50 --aoeOutlineColor|#0099ff --aoeType|circle, float --radius|20ft --minGridArea|0.25 --minTokArea|0.25 --fx|burn-frost --dc|@{selected|spell_save_dc} --saveFormula|5eDEX --damageFormula1|[[(?{Cast at what level?}-2)d8]] --damageType1|Bludgeon --damageFormula2|[[4d6]] --damageType2|Cold --ignore|SmartAoE_Ignore,1 --instant|1 --autoApply|0 --bar|1 --zeroHPmarker|dead --desc|A hail of rock-hard ice pounds to the ground in a 20-foot-radius, 40-foot-high cylinder centered on a point within range. Each creature in the cylinder must make a Dexterity saving throw. A creature takes 2d8 bludgeoning damage and 4d6 cold damage on a failed save, or half as much damage on a successful one.%br%%br%Hailstones turn the storm's area of effect into difficult terrain until the end of your next turn. }}