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I made this GM seeks players poster. Thoughts?

I saw this amazing "Tabletop Gaming Résumé" from /u/xjalnoir on /r/lfg on Reddit yesterday and it gave me a great idea - a kind of poster that I can use when I am looking for players. A summary of my GMing style, what players need to play and the Dungeon World system. So what do you think? GM Seeks Players Poster!
This is actually pretty good as a way of letting players know what to expect. A few of the points, one would hope are implicit and need not mentioning, but I guess you never know with strangers on the internet! This format I might take, but definitely too lazy to make it all fancy like you did. So good job!
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Paul S.
Sheet Author
API Scripter
I must admit I really like this. More attention getting than B&W text. Lays out the information that players look for and that players need. I might add somewhere on the poster the time/timezone/day for game play. Other than that - looks great. (I will steal this idea now ... not so much the design as pink just isn't me... but the idea is awesome!)
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Gold
Forum Champion
The poster idea is great. I don't like the font so much, it's a little hard to read on screen. But maybe that is a filter for your players -- they have to be interested in reading a curly skinny font to prove commitment.
That actually looks really great! Like someone mentioned, putting the time on there would be a good thing as well, and besides that also how many players you are looking for maybe? Though that would change anyway once you got a few interested people, so it's okay to leave it out I guess.
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Edited 1409186224
Gold said: The poster idea is great. I don't like the font so much, it's a little hard to read on screen. But maybe that is a filter for your players -- they have to be interested in reading a curly skinny font to prove commitment. LOL! Yep, if you can get through that font that you can make it through my "curly" imaginative storytelling. *grin* I made a new version: And since this is something that I will use for different one shots and campaigns, I would put the time and date info in the post.
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Edited 1409187925
It might be difficult to read for those with certain types of color-blindness, but I think it's great overall. Gold makes a good point about the font being a potential filter. I did something similar the last time I advertised for players for a campaign. Done properly, your own campaign ad can serve as an initial screener to help ensure you hear from applicants who are truly serious about joining your game.
For additive effect, you should put a line that states something obscure, like 'Susie's shoe is blue'. Then you can ask them the color of Susie's shoe!
Jake M. said: For additive effect, you should put a line that states something obscure, like 'Susie's shoe is blue'. Then you can ask them the color of Susie's shoe! You win the thread, good sir. We can all go home now. :-)