joeuser said: i saw that post you mentioned but didn't see anything about adding an additional set of brackets. I'll try it. That guy added a macro at the bottom of the entry to force the roll. I hope that's not the solution. I was reading quickly and thought that's what Hellfire M. was saying here, but he actually changed the 1t for the roll to be [[1d1]]t, which is slightly more obnoxious to do: <a href="https://app.roll20.net/forum/post/7883386/recursive-tables-rt-output-returning-0/?pageforid=7885024#post-7885024" rel="nofollow">https://app.roll20.net/forum/post/7883386/recursive-tables-rt-output-returning-0/?pageforid=7885024#post-7885024</a> I found a solve, albeit a very complicated and tedious one. After trying the test table I found that most results were occurring as 0 when the die roll wasn't specified; [[1t[MagicItemTableI]]] so I changed it to [[[[1d1]]t[MagicItemTableI]]] and that seemed to fix the issue mostly but it still occurs rarely, I tried with simple inline table rolls and the error seemed to not occur at all, maybe the API hits the MB limit for processing and returns a failed result when it gets too complicated and crowded. Then a bit further in the linked threads you can see there was some more exploration by The Aaron about the random '0' value that can appear with rollable table results: <a href="https://app.roll20.net/forum/permalink/6778723/" rel="nofollow">https://app.roll20.net/forum/permalink/6778723/</a> So, I've built out a much more complicated reproduction script. The key appears to be a pattern where you have: [[XdX]] [[ [[XdX]]t[table] ]] [[ Xt[table] ]] That is, some number of regular dice rolls, has to be at least one, followed by a rollable table with a nested inline roll, at least one, followed by a rollable table without a nested inline roll, at least one. The more of the first there are, the more likely it will happen. With 9 [[XdX]] types followed by 1 each of the other 2, it has always exhibited the issue for me in test. 1 it happens ever so often, with 3-5 it happens most of the time. So unfortunately I don't think this has been solved yet, and it's possible that whatever macros you were using were excessively triggering this bug/quirk of rollable tables.