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2d20 Fallout: Success counter for is wrong

1673879093

Edited 1673880193
The success counter is wrong. Sometimes it works but mostly it does not especially when using multiple dice. Its the same for skill checks or weapon attacks In general it seems to work for skills that are not "tag" skills. For "tag" skills its broken once you have more then 1 success.
1673888643
Gauss
Forum Champion
Which Fallout character sheet is this for?
1673915174
Bronson H.
Roll20 Production Team
Sheet Author
Hey Markus, For Fallout, Tag Skills actually compare to your Skill Rank, instead of the target number, when determining additional critical successes!  In your examples, every value below the target number of 8 is indeed a success, and the natural 1 is a critical success - but only rolls equal to or below your Energy Weapons Skill Rank of 3 are scored as bonus critical successes.  In your third screenshot, for instance, the 1 and 2 are both critical successes (+ 2 each), but the 6 and 8 are regular successes (+ 1 each) as they're below or equal to your target number, but above your skill rank.  This leads to the total of 6 successes.
Thank you so much for clarifying this. This makes so much more sense action economy wise!