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The Commandments

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Edited 1409195142
1. I shall have fun, but not at the expense of other's fun. 2. I shall understand my character fully. 3. I shall show up on time and stay for the length of the session and in the case of being absent, I will let the DM know at least 24 hours ahead of time. 4. I shall keep out-of-game discussions to a minimum and be focused and engaged in the game! 5. I shall do my best to refer to PCs, NPCs and Places by the correct name. 6. I shall let the DM know if an issue arises. 7. I shall try to have a microphone/headset at all times. 8. I shall never cheat / fudge my rolls! that's what I came up with. Any additions?
Do we want a requirement for a microphone? I see that being very useful. Also, perhaps a line about, while the players can bring up questions and comments on the rules, the DM is the final arbiter on them.
Christopher D. said: Do we want a requirement for a microphone? I see that being very useful. Also, perhaps a line about, while the players can bring up questions and comments on the rules, the DM is the final arbiter on them. Yeah I think eventually a headset / microphone will be required, but I won't require it the first session because I don't know what everyone's financial situation is, but everyone should work towards getting it so that we don't have to hear your background noise / etc... And the second one, I thought that was a given ;)
I think rule 1 is the most important. Obviously we should play our characters, but should still realize that our in-game behavior affects our out of game relationships. For example, if I as a rogue tried to secretly pocket part of every treasure, maybe the characters would not know, but all the players would know, and no one likes being screwed, even in a game!
Excellent point, contributing to everyone else's fun should in turn boost your own.
I actually think that such behaviour should be allowed. But the Rogue should discuss the action (and roll) with the DM privately. If successful, we wouldn't know anything, other than the rogue is sneaky. Well RPed sneakiness would make us look at the Rogue sideways. Heck, some of the Rogue sneakiness could just be him telling the DM (hey, listen for a sec), then in private saying (that is all, just wanted to make the others think I'm up to something) or secretly sneaking around for a win, not all sneakiness need be bad.
True enough, if it's done right it can contribute to a campaign, if done wrong, it can be to the detriment to everyone's fun.
Christopher D. said: I actually think that such behaviour should be allowed. But the Rogue should discuss the action (and roll) with the DM privately. If successful, we wouldn't know anything, other than the rogue is sneaky. I think the conditions that the party have been put in will quickly form a bond between them -- this bond of surviving together against insurmountable odds will most likely be an understanding that goes beyond moral differences of alignment. Being sneaky is what the rogue is for, but against the enemies or the suspicious, being sneaky against the ones who post watch while you sleep may end up getting you killed, and so wise rogues know who not to mess with.