You can start your journey at one of three geographical points of Faerun and find your place among the greatest of heroes in these perilous times, achieve glory, bash evil, and ultimately fulfill your destiny. These points are: 1. Whalebones, a tiny archipelago in Trackless Sea, always was outside of big hassles of continental life, but recently the tabaxi tribe shamans began to see ominous signs in their meditations, and the Maelstrom throws more and more strange artifacts on the sandy beaches, while the mob boss of little pirate town wants you to help him out with retrieving a chest of stolen belongings, from the days of his youth.
2. Neverwinter, freshly rebuilt Northern Jewel, just opened for business, and caravans from all the Sword Coast and beyond are on their way. But in the surrounding forest still lurks the undead force, and tracks of recent demonic invasion left deep scars in minds of common folk. A caravan under your protection must reach the city, but harsh winter and unexpected meetings may completely change your destination and your destiny as well.
3. Cormyr kingdom, currently is at war with Netheril mages that rule the neighboring nation of Sembia. But it is still calm here in the capital city of Suzail, so you can get quick easy gold working at Dragonmere Delivery Service Company, far away from dangerous wildlands and frontlines, or so you thought, until the night of Great Hunt when streets of the city are given away to bloodthirsty followers of bestial god Malar.
4. Magocracy of Halruaa suddenly returned to its place in Faerun, after a hundred years of exile at another plane. You are a part of the Government Magehound Unit, designated to the borders of the country to ensure the safety of civilians and to parley with old neighbors, not all of whom are happy to see the return of a nation of mages. Yuan-ti, desert dwarfs, and wildland gangs should bow their heads when they see a flying ship of Halruaa once more, and you are the team, that will make it happen. -- How to prepare: Have a working microphone/optional camera and a quiet place) What I provide: I will bring the campaign itself, custom maps, encounters, tokens, music, and discord server for between-session interaction. I also like to create NPC and PC portraits) All books at DnD Beyond are available for character-building, but if you don't want to use it, we can do without DNDB) 3rd-party books can be included too. Gameplay details: Free Personal and/or Group Session Zero to help build character, connect it to the setting and, if needed, explain game rules. Campaign game sessions are about 3,5-4 hours, 15$ per person per session via startplaying.games. How will character creation work: Character creation can be completed before Session 0 or during it. Lvl is 1, the character may be created in DnD Beyond or by any other way, Standard Array or Pointbuy for abilities. Any additional features or equipment can be discussed. All official published sourcebooks are allowed, however, some species will be vetoed to not break the Forgotten Realms setting, if you choose something special ask me before locking it in) This game will require payment to the Game Master at a rate of $15.00 per session via Startplaying, or discussed payment option for each weekly game. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.