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Side note:Looking for someone to teach me how to DM better

I'm new to DnD, not super new, but new enough, but I want to DM, and I need someones help, that knows how to play, to teach me
What books do you have?
um, lets see... 4th edition, Races, core books,Oriental adventures....um.....I have all of the 3.5 manuals, D20 Modern, Call of Cthulu...and somewhere the book of Blue Magic
Well what are you looking to DM, 4E or 3.5? D20 plays off many 3.5 rules. I've never played Call of Cthulu or Blue Magic.
Pathfinder is also a great game, kind of 3.5 revised :-)
Blue Magic is a 3.5 book akin to the book of erotic fantasies, which oddly i do not have....and 3.5 I'm looking to DM 3.5
^.^ I saw the link you gave me.
I must get my hands on this Blue Magic then. As for 3.5 I've never DMed it. But a universal rule of DMing is: 1) Start as a player and play a variety of games with different DMs. Get a feel for their styles. What you like and what you don't like. 2) Get familiar with Dungeon Master Guides and Rules Compendium. Many of the first book rules have been revised. If you are still using them then chances are someone is going to use it to their advantage. 3) Get familiar with different classes. I've learned that people read things differently. Knowing how your PC character works helps you make the game more fun for them because you know how to design a game that they can solve or you can tell when they are cheating or misusing abilities etc. You can't argue how a power works if you don't know how it does work. 4) Freedom is always better than trying to make players stick inside a linear story. If I wanted a linear story, I'd play a video game. Try no to be too detailed or specific in your planning.
Ok! So play first, DM later, that...actually makes sense.
I tried DMing an i just made stuff up as i went along.
They will work until you run into some mean people. They call them 'Rule Lawyers'. They will beat you with the rules then when they understand you're winging it... they'll take advantage.
If that is the case, if some one tries to take advantage, i turn the tables, because im not unfamiliar with the rules, i just like to bend them alittle.
It's not like using blue magic to your advantage here. With that aside, I always say that the rules are in place for DMs and Players alike. Try to work within the rules but as a DM you can bend but what message will you send your good players? Actions and consequences.
I know I know i dont do it often, but i do k=like to make my own monsters and items
Suddenly, an interlude! If you're looking to improve as a GM, regardless of game system, I'd heartily recommend reading Greg Stolze's How to Run Roleplaying Games (free download, very bottom). Another good reference for running so-called 'sandbox games' is this thread at rpg.net.
Thank you! ^w^