The script would be TokenMod (available for install under OneClick on your Mods page (again, Pro perk), and the command would be something like this: !token-mod --ignore-selected --ids @{target|token_id} --set tint_color|#ff3366 and to reset it: !token-mod --ignore-selected --ids @{target|token_id} --set tint_color|transparent !token-mod means "This is a token mod command coming up" --ignore-selected means "don't make this change to the selected token" (which probably belongs to the player issuing the command) --ids @{target|token_id} means "make this change to a target the player will choose at run time" --set tint_color|#ff3366 means "set the token's tint color to this hex value" In order for players (and not just the gm) to use this command, players must be given the ability to affect tokens they don't control. This is a do-once command that flips a setting on token mod itself: !token-mod --config players-can-ids|on