Looking for some adventure? Looking for reliable groups? Looking for dick jokes and dastardly blokes? Worry not fam, we got you covered! I've been DMing Dungeons and Dragons for seven years, and doing it professionally for the past two. My approach to games is very sandboxy: i create the world, the players create the game. You can't ruin my plans if i have absolutely no plans in the first place, it's a win-win! In my earlier days i did that to a fault, often leaving inexperienced players with no idea what to do. After a while i changed my method to the "infinite +3 alternatives" where the players are presented with clear options and plots, while still having the option to do whatever they want. Even in official modules out groups have a tendency to... derail. Growing a pyramid in Strahd's basement? Been there. Throw a goddess into the sun? Done that. Explode the villain's headquarters by sneaking in barrels of explosives? If i had a penny for every time it happened i'd have a quarter. Active games: All times are in CST Waterdeep: Dragon Heist Tuesdays 5:30PM, 15USD. 2 spots open. Party is level 1 A group of adventurers is hired to find a missing man. Simple mission, clearly nothing else could come from such a simple assignment... right? The goal of this game is to go through a shorter adventure to give players time to read up on the rules of Pathfinder, which we plan on giving a chance afterward. It is also noteworthy that this party is on the neutral/evil side, as this is our fourth game together and people wanted to try out something a little different. Waterdeep: Dungeon of the Mad Mage Mondays 5:30PM, 15USD. 1 spot open. Party is level 9 We've just finished Dragon Heist, and are heading deep into the heart of that one monstrous dungeon. I'll be the first to admit nonstop dungeon crawl may not be for everyone, but we barely started and the party is having a blast. The Classic D&D Adventure Saturday 6PM, 15USD. 3 spots open. Party is level 16-17 (blame the Deck). An entirely homebrew game where the party met in a tavern, robbed a train, saved someone's pet owlbear and embarked on a journey to collect all the cards from the scattered Deck of Many Things. And now they have to deal with the consequences of their draws. We conquered a keep, rescued damsels, hosted AdventureCon, among other shenanigans. But now that the party has acquired enough power, they're out to settle loose ends, establish cults and avenge backstory relatives. Normally i'd advise against joining a campaign so near its end, and i'm fine with completing it with just the current players. But it has been brought to my attention that few people get to experience high level, high magic games. Of Madmen and Murdermayhem Thursday 6PM (currently 7PM until the end of daylight savings), 15USD. 2 spots open. Party is level 9. A homebrew evil game, where the party is all evil and wanting to become the new overlords of a crime-ridden city. They started from the bottom, and now have made a few friends, a few acquaintances, and conquered half the city before finding out that someone else has plans to take it all by storm... Critical Role: Call of the Netherdeep Friday 6PM, 15USD. 1 spot open. Party is level 7 When your party is taking a vacation in between adventures and you find yourself partaking in a local competition, things seem nice and calm. When a disembodied voice in a cave gives you a holy mandate to rescue an ancient hero, things get a lot less nice and a lot less calm. Payments are done via PayPal, and each player's first session is free (plus session 0). Player reviews "Never have I imagined that character creation could be this deep and immersive." - Emajenus, a first-time player. "A quality DM" - Av777, customer. "5/7 DM" - KuriBro, player. "That was a great dungeon, loved how everything fit together and the unique encounters" - Gouresdo, after a quarantine module. "I'm in the first group of Yonapalur colonizers and have been playing with this guy for awhile. He is worth it! Puts a lot of work into his games, and whenever I feel like he could improve on something, I'll tell him so in his evaluations he puts up after each game and its fixed by the next time. In my experience, that willingness to correct is rare among gms! Recommend. :)" - CapnCrinklepants, my first paying player. "DM not only runs a fantastic adventure, written or homebrew, but also provides a fantastic community to talk about the game and encourages feedback to improve all the different games he runs. He puts in the prep and dedication that I expect from a paid session and it really shows and I am looking forward to jumping into the next campaign! " - Toxroxmysox "After 12 years of playing DnD I stumbled upon one of his games and I am now on my second campaign. He has been the best DM I had the pleasure to play with. Just be prepared to have every session challenge you as a player to the best of your ability." - Manuel "DM does a really excellent job with guiding the players along the path they choose for their adventure. He offers tons of options for paths or leads to follow and then builds the excellent story along the way with the players. Combat is fun and balanced, descriptions are thought-out and intriguing, and he offers a fun community of DnD players and I've found some friends for sure!" - Scott "I have been in two campaigns with Arthur DMing. So far he is great and I would recommend him wholeheartedly." - blinkmoth "A good GM who's well prepared and works with his players rather than against them!" - JStatz LGBT friendliness policy I don't care about your gender, biological sex, sexual orientation, political opinions, religion, or pretty much anything. You can tell by the fact I'll never ask you any of that. That means i will neither treat you worse for any of it, nor will i treat you any better. I've studied at a college where 90% of the males in my class were gay (literally 18/20), and last year one of my best friends came out as trans. From my experience, not giving a shit is exactly the right thing. LGBT people just want to be treated as people, and that's what i do. If you're a good player, who gets along with the others and is respectful, that's honestly all that matters. Actually your nationality matters a little bit, but only insofar as it affects timezones. Contact If you have any questions or wish to discuss any details, you can find me here or in Discord as Dungeon Mercenary#3994 Mandatory disclaimer: This game will require payment to the Game Master at a rate of 15 dollars per session. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.