
This is something of a pet project of mine. I always wanted to run a big homebrew war game, and have been seeding in hints and events
that would lead to a major conflict in the setting. A lot of which have
been caused by players over the last... six or so campaigns in the
world. This is a brand new game, not looking to fill an existing one. About you You
are a member of an elite mercenary company formed by an anonymous
benefactor. With conflicts building up all over the world, your first
assignment is to run reconnaissance and decide: which side, if any,
should we work for? You start at level 10, with an Uncommon magic item and 300gp worth of mundane items. About me I've
been DMing Dungeons and Dragons for seven years, professionally for the
last two with over twenty happy players. My approach to games is very
sandboxy: i create the world, the players create the game. The players
can't ruin my plans if i have absolutely no plans in the first place,
it's a win-win! Even
when designing shorter adventures i go through the extra planning to
make sure players have more than one way of doing things. In
my earlier days i did that to a fault, often leaving inexperienced
players with no idea what to do. After a while i changed my method to
the "infinite +3 alternatives" where the players are presented with
clear options and plots, while still having the option to do whatever
they want. Player reviews "Never have I imagined that character creation could be this deep and immersive." - Emajenus, a first-time player. "A quality DM" - Av777, customer. "5/7 DM" - KuriBro, player. "That was a great dungeon, loved how everything fit together and the unique encounters" - Gouresdo, after a quarantine module. "I'm
in the first group of Yonapalur colonizers and have been playing with
this guy for awhile. He is worth it! Puts a lot of work into his games,
and whenever I feel like he could improve on something, I'll tell him
so in his evaluations he puts up after each game and its fixed by the
next time. In my experience, that willingness to correct is rare among
gms! Recommend. :)" - CapnCrinklepants, my first paying player. "DM
not only runs a fantastic adventure, written or homebrew, but also
provides a fantastic community to talk about the game and encourages
feedback to improve all the different games he runs. He puts in the prep
and dedication that I expect from a paid session and it really shows
and I am looking forward to jumping into the next campaign! " -
Toxroxmysox "After
12 years of playing DnD I stumbled upon one of his games and I am now
on my second campaign. He has been the best DM I had the pleasure to
play with. Just be prepared to have every session challenge you as a
player to the best of your ability." - Manuel "DM
does a really excellent job with guiding the players along the path
they choose for their adventure. He offers tons of options for paths or
leads to follow and then builds the excellent story along the way with
the players. Combat is fun and balanced, descriptions are thought-out
and intriguing, and he offers a fun community of DnD players and I've
found some friends for sure!" - Scott "I have been in two campaigns with Arthur DMing. So far he is great and I would recommend him wholeheartedly." - blinkmoth "A good GM who's well prepared and works with his players rather than against them!" - JStatz LGBT friendliness policy I
don't care about your gender, biological sex, sexual orientation,
political opinions, religion, or pretty much anything. You can tell by
the fact I'll never ask you any of that. That means i will neither treat
you worse for any of it, nor will i treat you any better. I've
studied at a college where 90% of the males in my class were gay
(literally 18/20), and a little over a year ago one of my best friends
came out as trans. From my experience, not giving a shit is exactly the
right thing. LGBT people just want to be treated as people, and that's
what i do. If
you're a good player, who gets along with the others and is respectful,
that's honestly all that matters. Actually your nationality matters a
little bit, but only insofar as it affects timezones. Technical stuff Session Length:
4 hours per session, with a 5 minute break somewhere near the middle,
which is added at the end. As with most groups i know, more often than
not we go a little overtime. Time: 7PM EST Saturdays. Payment: 15$ per session, other than your first session and session zero. Contact If you have any questions or wish to discuss any details, you can find me here or in Discord as Dungeon Mercenary#3994 Mandatory
disclaimer: This game will require payment to the Game Master at a rate
of 15 dollars per session. Roll20 is not responsible for any payment
transactions and cannot enforce any private arrangements. Mandatory listing link