
Hi I'm trying to create my own game on roll20 and for that I created my own character sheet. As I use differents sheets for player and non-players, I putted all on one single html file, each sheet can be shown with a checkbox. But when I try on a character sheet sandbox, it doesn't work anymore : all stay hidden... I don't know why, that's why I'm asking for your help. here's my code so far <h1 style="text-align: center;"><span style="color: #ff0000;">Les L&eacute;gendes de Bal&eacute;sia</span></h1>
<hr />
<input type="checkbox" name="attr_pj" id="choix1" onclick="checkMe()">PJ
<input type="checkbox" name="attr_pnj" id="choix2" onclick="checkMe()">PNJ
<input type="checkbox" name="attr_autre" id="choix3" onclick="checkMe()">Autre
<div id="PJ_sheet" style="display:none">
<p>
Nom <input name="attr_character_name" type="text" /><br />
Race <input name="attr_Race" type="text" />
Rang <input name="attr_Rang" type="text" />
Niveau <input name="attr_Niveau" type="number" /><br />
Pays <input name="attr_Pays" type="text" />
Province <input name="attr_Province" type="text" />
Ville <input name="attr_Ville" type="text" /><br />
Date <input name="attr_Date" type="text" /><br />
Taille <input name="attr_Taille" type="text" />
Poids <input name="attr_Poids" type="text" />
Age <input name="attr_Age" type="text" />
</p>
<hr />
<h3>CARACTERISTIQUES</h3>
<table style="border-collapse: collapse; width: 100%;" border="1">
<tbody>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Attaque" type="number" /> <button name="" type="roll" value="Attaque : [[1d20+@{Attaque}]]">ATTAQUE</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_D&eacute;fense" type="number" /> <button name="" type="roll" value="D&eacute;fense : [[1d20+@{D&eacute;fense}]]">DEFENSE</button></td>
</tr>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Vie" type="number" /> <button name="" type="roll" value="Vie : [[1d20+@{Vie}]]">VIE</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_Arcane" type="number" /> <button name="" type="roll" value="Arcane : [[1d20+@{Arcane}]]">ARCANE</button></td>
</tr>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Corps" type="number" /> <button name="" type="roll" value="Corps : [[1d20+@{Corps}]]">CORPS</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_Esprit" type="number" /> <button name="" type="roll" value="Esprit : [[1d20+@{Esprit}]]">ESPRIT</button></td>
</tr>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Perception" type="number" /> <button name="" type="roll" value="Perception : [[1d20+@{Perception}]]">PERCEPTION</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_R&eacute;action" type="number" /> <button name="" type="roll" value="R&eacute;action : [[1d20+@{R&eacute;action}]]">REACTION</button></td>
</tr>
</tbody>
</table>
<hr />
<p>
VITALITE <input name="attr_Vitalit&eacute;" type="number" />
<input name="attr_Vitalit&eacute;Temporaire" type="number" />
<input name="attr_Vitalit&eacute;_max" type="number" /><br />
EPUISEMENT <input name="attr_Epuisement" type="number" />
<input name="attr_EpuisementTemporaire" type="number" />
<input name="attr_Epuisement_max" type="number" />
</p>
<hr />
<h3>ARGENT</h3>
<p>
EV <input name="attr_EclatVegaline" type="number" />
EP <input name="attr_EclatPlatine" type="number" />
ED <input name="attr_EclatDiamant" type="number" /><br />
EO <input name="attr_EclatOr" type="number" />
EA <input name="attr_EclatArgent" type="number" />
EC <input name="attr_EclatCuivre" type="number" />
</p>
<hr />
<h3>CAPACITES</h3>
<p>
<label for="attr_capa1">Capacit&eacute;s raciales</label>
</p>
<select id="attr_capa-select" name="attr_capacite">
<option value="">--Choisissez une option--</option>
<option value="Artificiel">Artificiel</option>
<option value="Balayage">Balayage</option>
<option value="BoucEmissaire">Bouc-Emissaire</option>
<option value="Charge">Charge</option>
<option value="Charme">Charme</option>
<option value="Dard">Dard</option>
<option value="Eveill&eacute;">Eveill&eacute;</option>
<option value="Intrus">Intrus</option>
<option value="M&eacute;tamorphose">M&eacute;tamorphose</option>
<option value="Monture">Monture</option>
<option value="Nyctalopie">Nyctalopie</option>
<option value="Petit">Petit</option>
<option value="Poison">Poison</option>
<option value="Rage">Rage</option>
<option value="Rationaliste">Rationaliste</option>
<option value="Solide">Solide</option>
<option value="Souffle">Souffle</option>
<option value="T&eacute;l&eacute;portation">T&eacute;l&eacute;portation</option>
<option value="Toxique">Toxique</option>
<option value="Vol">Vol</option>
</select>
<select id="attr_capa-select2" name="attr_capacite2">
<option value="">--Choisissez une option--</option>
<option value="Artificiel">Artificiel</option>
<option value="Balayage">Balayage</option>
<option value="BoucEmissaire">Bouc-Emissaire</option>
<option value="Charge">Charge</option>
<option value="Charme">Charme</option>
<option value="Dard">Dard</option>
<option value="Eveill&eacute;">Eveill&eacute;</option>
<option value="Intrus">Intrus</option>
<option value="M&eacute;tamorphose">M&eacute;tamorphose</option>
<option value="Monture">Monture</option>
<option value="Nyctalopie">Nyctalopie</option>
<option value="Petit">Petit</option>
<option value="Poison">Poison</option>
<option value="Rage">Rage</option>
<option value="Rationaliste">Rationaliste</option>
<option value="Solide">Solide</option>
<option value="Souffle">Souffle</option>
<option value="T&eacute;l&eacute;portation">T&eacute;l&eacute;portation</option>
<option value="Toxique">Toxique</option>
<option value="Vol">Vol</option>
</select>
<p>
<input name="attr_Capa1" type="text" />
<input name="attr_Capa2" type="text" /><br />
<input name="attr_Capa3" type="text" />
<input name="attr_Capa4" type="text" /><br />
<input name="attr_Capa5" type="text" />
<input name="attr_Capa6" type="text" />
</p>
<hr />
<h3>INVENTAIRE</h3>
<p>
<label for="attr_inventaire"></label> <textarea id="attr_inv" cols="30" name="attr_Inventaire" rows="6"> </textarea>
</p>
<h3>NOTES</h3>
<p>
<label for="attr_notes"></label> <textarea id="attr_notes" cols="30" name="attr_notes" rows="6"> </textarea>
</p>
</div>
<div id="PNJ_sheet" style="display:none">
<p>
Nom <input name="attr_character_name" type="text" /><br />
Race <input name="attr_Race" type="text" />
Rang <input name="attr_Rang" type="text" />
Niveau <input name="attr_Niveau" type="number" /><br />
Pays <input name="attr_Pays" type="text" />
Province <input name="attr_Province" type="text" />
Ville <input name="attr_Ville" type="text" /><br />
Date <input name="attr_Date" type="text" /><br />
Taille <input name="attr_Taille" type="text" />
Poids <input name="attr_Poids" type="text" />
Age <input name="attr_Age" type="text" />
</p>
<hr />
<h3>CARACTERISTIQUES</h3>
<table style="border-collapse: collapse; width: 100%;" border="1">
<tbody>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Attaque" type="number" /> <button name="" type="roll" value="Attaque : [[1d20+@{Attaque}]]">ATTAQUE</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_D&eacute;fense" type="number" /> <button name="" type="roll" value="D&eacute;fense : [[1d20+@{D&eacute;fense}]]">DEFENSE</button></td>
</tr>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Vie" type="number" /> <button name="" type="roll" value="Vie : [[1d20+@{Vie}]]">VIE</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_Arcane" type="number" /> <button name="" type="roll" value="Arcane : [[1d20+@{Arcane}]]">ARCANE</button></td>
</tr>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Corps" type="number" /> <button name="" type="roll" value="Corps : [[1d20+@{Corps}]]">CORPS</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_Esprit" type="number" /> <button name="" type="roll" value="Esprit : [[1d20+@{Esprit}]]">ESPRIT</button></td>
</tr>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Perception" type="number" /> <button name="" type="roll" value="Perception : [[1d20+@{Perception}]]">PERCEPTION</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_R&eacute;action" type="number" /> <button name="" type="roll" value="R&eacute;action : [[1d20+@{R&eacute;action}]]">REACTION</button></td>
</tr>
</tbody>
</table>
<hr />
<p>
VITALITE <input name="attr_Vitalit&eacute;" type="number" />
<input name="attr_Vitalit&eacute;Temporaire" type="number" />
<input name="attr_Vitalit&eacute;_max" type="number" /><br />
EPUISEMENT <input name="attr_Epuisement" type="number" />
<input name="attr_EpuisementTemporaire" type="number" />
<input name="attr_Epuisement_max" type="number" />
</p>
<hr />
<h3>ARGENT</h3>
<p>
EV <input name="attr_EclatVegaline" type="number" />
EP <input name="attr_EclatPlatine" type="number" />
ED <input name="attr_EclatDiamant" type="number" /><br />
EO <input name="attr_EclatOr" type="number" />
EA <input name="attr_EclatArgent" type="number" />
EC <input name="attr_EclatCuivre" type="number" />
</p>
<hr />
<h3>INVENTAIRE</h3>
<p>
<label for="attr_inventaire"></label> <textarea id="attr_inv" cols="30" name="attr_Inventaire" rows="6"> </textarea>
</p>
<h3>NOTES</h3>
<p>
<label for="attr_notes"></label> <textarea id="attr_notes" cols="30" name="attr_notes" rows="6"> </textarea>
</p>
</div>
<div id="other_sheet" style="display:none">
<p>
Nom <input name="attr_character_name" type="text" /><br />
Race <input name="attr_Race" type="text" />
Niveau <input name="attr_Niveau" type="number" /><br />
Taille <input name="attr_Taille" type="text" />
Poids <input name="attr_Poids" type="text" />
</p>
<hr />
<h3>CARACTERISTIQUES</h3>
<table style="border-collapse: collapse; width: 100%;" border="1">
<tbody>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Attaque" type="number" /> <button name="" type="roll" value="Attaque : [[1d20+@{Attaque}]]">ATTAQUE</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_D&eacute;fense" type="number" /> <button name="" type="roll" value="D&eacute;fense : [[1d20+@{D&eacute;fense}]]">DEFENSE</button></td>
</tr>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Vie" type="number" /> <button name="" type="roll" value="Vie : [[1d20+@{Vie}]]">VIE</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_Arcane" type="number" /> <button name="" type="roll" value="Arcane : [[1d20+@{Arcane}]]">ARCANE</button></td>
</tr>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Corps" type="number" /> <button name="" type="roll" value="Corps : [[1d20+@{Corps}]]">CORPS</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_Esprit" type="number" /> <button name="" type="roll" value="Esprit : [[1d20+@{Esprit}]]">ESPRIT</button></td>
</tr>
<tr>
<td style="width: 50%;">&nbsp;<input name="attr_Perception" type="number" /> <button name="" type="roll" value="Perception : [[1d20+@{Perception}]]">PERCEPTION</button></td>
<td style="width: 50%;">&nbsp;<input name="attr_R&eacute;action" type="number" /> <button name="" type="roll" value="R&eacute;action : [[1d20+@{R&eacute;action}]]">REACTION</button></td>
</tr>
</tbody>
</table>
<hr />
<p>
VITALITE <input name="attr_Vitalit&eacute;" type="number" />
<input name="attr_Vitalit&eacute;Temporaire" type="number" />
<input name="attr_Vitalit&eacute;_max" type="number" /><br />
EPUISEMENT <input name="attr_Epuisement" type="number" />
<input name="attr_EpuisementTemporaire" type="number" />
<input name="attr_Epuisement_max" type="number" />
</p>
<hr />
<h3>ARGENT</h3>
<p>
EV <input name="attr_EclatVegaline" type="number" />
EP <input name="attr_EclatPlatine" type="number" />
ED <input name="attr_EclatDiamant" type="number" /><br />
EO <input name="attr_EclatOr" type="number" />
EA <input name="attr_EclatArgent" type="number" />
EC <input name="attr_EclatCuivre" type="number" />
</p>
<h3>CAPACITES</h3>
<p>
<label for="attr_capacite_others"></label> <textarea id="attr_capa_others" cols="30" name="attr_Capacite_others" rows="6"> </textarea>
</p>
<h3>INVENTAIRE</h3>
<p>
<label for="attr_inventaire"></label> <textarea id="attr_inv" cols="30" name="attr_Inventaire" rows="6"> </textarea>
</p>
</div>
<script>
function checkMe(){
let check1 = document.getElementById("choix1");
let check2 = document.getElementById("choix2");
let check3 = document.getElementById("choix3");
let player = document.getElementById("PJ_sheet");
let chara = document.getElementById("PNJ_sheet");
let monster = document.getElementById("other_sheet");
if(check1.checked){
player.style.display="block";
} else {
player.style.display="none";
}
if(check2.checked){
chara.style.display="block";
} else {
chara.style.display="none";
}
if(check3.checked){
monster.style.display="block";
} else {
monster.style.display="none";
}
}
</script>