I have made one post about this already on a completely separate module - And it has happened again with this one. In the Dragonlance module, the Kalaman Catacombs map has light emitting from a token that doesn't exist - there is no token on the token, map or dynamic lighting layer, but somehow light is still being displayed. And here it is again on the Golden Vault one shots - For some reason, there is an invisible light emitter that cannot be deleted and causes permanent bright light to be displayed. This is very aggravating as it means I have to copy the map and redo the lighting myself. Can we please stop with these invisible light markers and just let us determine if we want bright light or not? Having to redo the lighting on PAID content from the marketplace is starting to get tiresome. <a href="https://imgur.com/a/VgcT7nv" rel="nofollow">https://imgur.com/a/VgcT7nv</a>