Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

Phantom Light Emitters

February 27 (1 year ago)
DM Steve
Pro
Marketplace Creator

I have made one post about this already on a completely separate module - And it has happened again with this one.

In the Dragonlance module, the Kalaman Catacombs map has light emitting from a token that doesn't exist - there is no token on the token, map or dynamic lighting layer, but somehow light is still being displayed.

And here it is again on the Golden Vault one shots - For some reason, there is an invisible light emitter that cannot be deleted and causes permanent bright light to be displayed.

This is very aggravating as it means I have to copy the map and redo the lighting myself. Can we please stop with these invisible light markers and just let us determine if we want bright light or not?

Having to redo the lighting on PAID content from the marketplace is starting to get tiresome.

https://imgur.com/a/VgcT7nv

February 27 (1 year ago)
Gauss
Forum Champion

Confirmed, this is probably a phantom token issue, maybe the creator used a dummy light source and then failed to delete it. Then deleted the associated image, so now it cannot be removed normally. 

I can fix this for you if you'd like to send me an invite. 

February 27 (1 year ago)

Edited February 27 (1 year ago)
Gauss
Forum Champion

Could you supply the product link for the "Golden Vault" one shots? And the page that the bug is on? 

Edit: actually, can you supply the product links for any product you have seen this happen on? And the page name for each? 

February 28 (1 year ago)

IIRC there were times where the map image itself was the source of the light - might want to move it to the object layer temporarily and see if the map is giving off light.


-Adam

February 28 (1 year ago)

Edited February 28 (1 year ago)
Gauss
Forum Champion


Adam Caramon said:

IIRC there were times where the map image itself was the source of the light - might want to move it to the object layer temporarily and see if the map is giving off light.


-Adam


It isn't the map, the current theory is that there were some torches that lost their images. The Devs are working on it.

February 28 (1 year ago)
DM Steve
Pro
Marketplace Creator

Keys from the Golden Vault has these light emitters on it (I've only seen them on Varkenbluff Museum of Natural History so far, I have not looked through all of them yet!)

(I hope this is what you meant by product link! https://marketplace.roll20.net/browse/bundle/21329/keys-from-the-golden-vault)

And Dragonlance: Shadow of the Dragon Queen also has them on nearly all of their maps (Probably the same situation as Golden Vault)

https://marketplace.roll20.net/browse/bundle/18256/dragonlance-shadow-of-the-dragon-queen

February 28 (1 year ago)
DM Steve
Pro
Marketplace Creator


Gauss said:


Adam Caramon said:

IIRC there were times where the map image itself was the source of the light - might want to move it to the object layer temporarily and see if the map is giving off light.


-Adam


It isn't the map, the current theory is that there were some torches that lost their images. The Devs are working on it.


Will they release an update for the modules do you think?

February 28 (1 year ago)
Gauss
Forum Champion


Knight Solaire said:


Will they release an update for the modules do you think?


No idea, depends on the solution. Some updates for modules can be destructive to existing modules. 

However, if you need me to fix any map I can do so. 

March 07 (1 year ago)
Eve
Roll20 Team

Hey y'all, just a quick update here.


I heard back from our dev team about the issue this morning and rather than paraphrase I'll just pass along their words verbatim.

Just as a heads up the phantom lights on raided catacombs should be fixed in all newly created campaigns. In existing campaigns all but two of the lights were able to be restored

Thanks for bringing this to our attention. There's another fix on the way that should prevent this from happening in future releases.