
Cole: I see dead people... Malcolm: Dead people, like in graves? In coffins? Cole: Walking around like regular people. They don't see each other. They only see what they want to see. They don't know they're dead. Malcolm: How often do you see them? Cole: All the time. - The Sixth Sense (1999) Imagine, some people actually could speak to the dead. More than that. They could project their minds, as ghosts, and enter the world of the dead. Imagine this power was controlled by a Silicon Valley Start-Up, guided by - shall we call it "enlightened self-interest"? Imagine you were one of these people and just got a job with this company. Welcome to The Orpheus Group . But this ain't your Grandpa's Ghostbusters, Kiddo! Yeah, you can send the dead on their way into the famous light, remove hauntings, clear properties. Sure. You can also ask them about that will your client wishes they'd left. Or any other secrets they may have taken to the grave. Or, well, once you're basically a ghost yourself - albeit a temporary one - you might also just have a look around, right? Invisible, intangible, able to walk through walls. If information is power, what power could you gain this way? "On a long enough timeline, the survival rate for everyone drops to zero." - Fightclub (1999) Of course, there are dangers. Some ghosts fight back. Some even hunt the living, especially those daring to intrude on their realm. But what if there is more? Deeper secrets? What if Orpheus itself is haunted by something from the past? And let's not forget all of those other corporations and government agencies that might either want this technology for themselves, or at least want it shut down for good? Rafkin: "There are ghosts in the basement!" Maggie: "This basement?" Rafkin: "Of course this basement! What is it with you people? If it was the basement next door I wouldn't give a shit, would I?" - Thir13en Ghosts (2001) In 2003/04 White Wolf published the last of their old World of Darkness games: " Orpheus ", consisting of 6 books, each of which moved the plot along like acts of a movie, leading from an intriguing exposition to an epic, apocalyptic conclusion. And in 2018 Onyx Path updated the setting in " Wraith: The Oblivion 20th Anniversary Edition ". This will be the full original campaign, as envisioned by developer Lucien Soulban, using the streamlined 20th Anniversary Rules, with just enough twists and background from the entire World of Darkness added, to make it fresh and challenging even for long-time Wraith players. So, join me as we delve into the mysteries of life and death ... Weekly Gameplay, Tuesdays 11 PM PST / 8 AM CET, 4h Sessions, Beginner Friendly, LGBTQ+ Friendly, GM with nearly 4 Decades of Roleplaying and Gamemastering Experience, Price: $20 per Session and Player for 3-5 Players ($30 p.P. for a group of 2), payable through StartPlaying, free Session Zero for all Questions & Answers. Roll20 LFG Listing Link: <a href="https://app.roll20.net/lfg/listing/363735/orpheus-a-cinematic-campaign-transcending-the-worlds-of-the-quick-and-the-dead" rel="nofollow">https://app.roll20.net/lfg/listing/363735/orpheus-a-cinematic-campaign-transcending-the-worlds-of-the-quick-and-the-dead</a> This game will require payment to the Game Master at a rate of $20 per player and session, payable via StartPlaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements.