This game will require payment to the Game Master at a rate of $20 per player and session, payable via StartPlaying. Roll20 is not responsible for any payment transactions and cannot enforce any private arrangements. Game Link: <a href="https://app.roll20.net/lfg/listing/351329/wildmount-netherdeep" rel="nofollow">https://app.roll20.net/lfg/listing/351329/wildmount-netherdeep</a> Discord Contact:&nbsp;mysticvhedd#6266 Critical Role: Call of the Netherdeep Is this pay to play Game: &nbsp;Yes, a fee of $20 per session is to be paid to the GM. TTRPG platform/VTT: &nbsp;D&amp;D 5e&nbsp; Age Rating: &nbsp; 18+ Mature Content: &nbsp;Normal high fantasy violence and cursing is allowed at the table Beginner friendly: &nbsp;Yes Requirements: &nbsp;Decent internet/Mic, DDB beyond account Time and Date: &nbsp;March 12. 2023 7:00pm Eastern Standard Time Session zero, recurring every Sunday thereafter. Homebrewed Character Creation Allowed: &nbsp;No Homebrewed World/Monsters: &nbsp;Yes Character Level: &nbsp; 3 Stats/Character Gen guideline: &nbsp;Standard Array/Point Buy, All WoTC material permitted, and UA will be reviewed on a case-by-case basis. Length of&nbsp;Campaign: &nbsp;approximately 6-8 months Run Time: &nbsp;3-4 hours Number of Openings: 1 / 6 Story: The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him. This adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history. ** Additional information ** I run a particularly immersive and integrated campaign and endeavor to do all I can to help you feel connected to your character, the story, and the world you'll be exploring. I am a roleplay-heavy DM with amateur though spirited voice acting skills and I take time to construct and curate each map of FoundryVTT. &nbsp; GM Style : * Rules have their place, but they are not the be-all and end-all of the game: there is room for flexibility that allows for the “rule of cool.” * “Rule of cool” is designed for narrative emphasis: the rules as written are still the norm. * Inclusive role-play opportunities: we strive to appeal to a wide variety of playstyles at our tables. * Challenging and engaging combat: you do not need to solve every situation with a hack-and-slash approach. * Quality storytelling: We aim to translate our deep familiarity with hundreds of page campaign materials into a vivid experience for you to enjoy. * Detailed maps: We curate a wide variety of maps and dynamically light them for both combat and exploration. * Ambient sounds and epic battle music: the exact type of music to be used will be determined during session zero based on group consensus. * Actions have consequences: some consequences are good, and some are bad, but for the sake of building immersion, we never “pull punches." We believe that some of our players' most memorable experiences at my tables are caused by the “Dice Gods!” ** <a href="https://startplaying.games/gm/1600962328521x921291118239953900" rel="nofollow">https://startplaying.games/gm/1600962328521x921291118239953900</a> &nbsp;** **Disclaimer, I have no recorded sessions currently to preview**