In addition to token near = interaction to door/window otherwise not possible by player that i see in another topic - this was possible through doorknoker api, so it's good to have now the system managed "standard", but standard is less than api on this point... In addition also to curtain/partial curtain on window that i see on another topic also :) It would be great to be able to define a lock based on side of window/door compared to player position. This way, player could open a window easily when they are inside, and have it locked from outside, without having the gm to manage this in real time to unlock. Same for doors that can simulate a key/locker present inside that is no issue to open