You want an (arguably) overpowered rogue in 3.5? I made a guy that, at 20th level, has 74 AC, can deal 13d6 sneak attack damage per attack (with feint as a free action and always taking 10), has a +30 reflex save, DC 24 death attack, hide in plain sight, spell steal for 1st level spells, and caster level 9 spellcasting (4th level spells). Some of my math may be slightly off since it's been a long time since I looked at this guy: Dagon Male Strongheart Halfling LE Rog3/Sptf1/Nin1/InvB5/Asn9/Shtf1(Sptf=Spellthief, Shtf=Shadow thief of Amn) Str 12 +1 Dex 28 +9 Con 12 +1 Int 20 +5 Wis 26 +8 Cha 12 +1 HD: 20d6+20 (102 hp) AC: 74 (+9 dex, +5 int, +8 wis, +9 armor, +6 shield, +5 deflection, +5 natural, +10 dagger, +1 haste, +1 size, +1 insight +5 expertise) Init: +8 Spd: 30ft. BA: +13 Atk: +5 dagger +17 (1d4+1 plus 12d6 sneak attack plus 1d6 sudden strike) Full Atk: +5 dagger +15/+15/+10/+5 (1d4+1 plus 12d6 sneak attack plus 1d6 sudden strike) F: +12 (+5) R: +30 (+17) W: +21 (+7) Class features: Sneak attack +12d6, sudden strike +1d6, evasion, ki power (6/day), trapfinding, trap sense +1, steal spell (0th or 1st), unfettered defense, bleeding wound, uncanny feint (free action), feint mastery, death attack (DC 24), poison use, improved uncanny dodge, +4 save vs. poison, hide in plain sight, doublespeak (+2 bluff/diplomacy) Feats: 1-Weapon focus (dagger), point-blank shot 3-Far shot 6-Persuasive 9-Dodge 12-Combat Expertise 15-Two-weapon fighting 18-Weapon finesse Skills: Spellcasting: CL 9, DC 15+spell level (5/4/4/3) Known: 1st-True strike, obscuring mist, feather fall, ghost sound 2nd-Alter self, invisibility, spider climb, undetectable alignment 3rd-Deeper darkness, false life, magic circle against good, nondetection 4th-Dimension door, greater invisibility, locate creature Equipment: +5 Defending Dagger x2 Belt of Magnificence +6 Dyrr's Impervious Vestment Mithril Buckler +5 Amulet of Natural Armor +5 Vestment of Resistence +5 Boots of Haste Dusty Rose Ioun Stone So yeah, 3.5 had some issues. And in 3.0 haste gave you an extra standard action per turn rather than an extra attack, making a 3rd level spell let you cast two spell per turn...sort of like have quicken spell but 1 round per level and without any spell slot or cast time adjustment. [Edit] P.S. is there a way to mark something as a spoiler or code block so I don't take up half the forum with the stat block? HTML tags don't seem to be working.