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New to roll20 and DMing need some help

1409535894

Edited 1409536074
I am trying to create the first crypt of the everflame and was wodnering how i convert the creatures from the book into the game. What stats are important, could someone explain the offense heading in more detail e.g melee greataxe +5 (1d12+4 /x3) specifically that part of the formula
The orc rolls 1d20+5 for its Attack roll with the greataxe. The +5 is its bonus that is added to the standard 1d20 Attack roll in combat. If the attack roll with the greataxe is equal to or greater than the opponent's Armor Class, then the orc rolls 1d12+4 for the damage done with the weapon. The result of the damage roll is then subtracted from the opponent's Hit Points total. The x3 entry after the damage die is a reference to the special condition of a Critical Hit. If you roll a natural 20 on the Attack roll, then you may have possibly scored a Critical Hit- called a Threat. You roll another attack roll with the same bonuses as the previous roll and if it scores a hit against the opponent's AC, then you have scored a Critical hit. When you have scored a Critical Hit, then the damage roll is multiplied by the indicated number after the 'slash' in the weapon's damage entry. In this case if your orc scores a Critical Hit on an opponent, then the orc would roll 3d12+12 damage!
1409546255
vÍnce
Pro
Sheet Author
I actually create a sheet for each type of monster and NPC's. So for me at least, all of the statblock is important. This allows for more interaction with macros and the use of "on-sheet" rolls. You don't have to create a sheet for each type of monster/npc. You could just "eyeball" the stats and have the players roll when needed and narrate what happens. Kind of like a live game at a table.
1409556964
Gid
Roll20 Team
I'll create macros for any attack that I suspect a monster will use fairly often. So for that Orc, I'd create a character journal ability (macro) for the melee attack and another one for the ranged attack. In the macro I'll use an inline roll which cuts down on the chat log clutter: ex. Melee /w gm Orc rolls [[1d20+5]] to hit for [[1d12+4]] damage.
I do the same thing as Vince and set up their attacks/abilities as token macros. It takes more time up front but significantly speeds play, and you only really need to do it once per monster (you can drag and drop them from that point on). With the Character Vault you get to use them in multiple campaigns too if you aren't a mentor. It's up to you how much information you want to add. That looks like a Pathfinder stat block which means you can simply copy and paste the text from the PRD into the bio and add attacks as abilities (as of this writing the Pathfinder Character Sheet does not support NPC statblocks). Then in play you can just click the ability macros and shift-double-click to see the stat sheet if needed. To give a more detailed example, this is how I'd set up the NPC sheet: Name: Orc Tags: CR1/3, Orc, Humanoid Bio: ORC CR 1/3 XP 135 [...Copy and pasted from PRD...] Image: Find an orc from Google Images (or whatever) Default Token: See details Save it and you should have a fairly easy to read statblock under "Bio and Info". You can optionally put this in GM Notes rather than Bio if you want to show the character sheet to players for the image, however, this is not recommended as they can still see your abilities (better to make a separate handout if you really want to show a picture). Now go to the "Attributes and Abilities" tab. Set up the following attributes: HP - 6 / 6 AC - 13 Fort - 3 Ref - 0 Will - -1 MAtk - 5 RAtk - 1 MDmg - 2d4+4 RDmg - 1d6+3 Now add an ability and call it "Melee." Write the following ability: /emas @{selected|token_name} rolls [[d20 + @{selected|MAtk}]] vs @{target|token_name}'s AC @{target|bar2} for [[@{selected|MDmg}]] slashing damage! Press the check mark and select "Show as Token Action." I'll explain what that does later. Now make a token for your orc. We'll keep this simple so we won't make it a rollable table of multiple orcs (but you can do that!). Double-click the token. Under "Represents Character" choose "Orc". The name should automatically change to "Orc." Change Bar 1 to 6 / 6. Do not choose HP under drop down, leave it as None! The reason for this is that you are linking this to a character sheet, so if you make multiple orcs (drag out the journal entry multiple times or copy and paste) changing the HP of one orc will change it for ALL the orcs! For Bar 2 put in 13, Bar 2 will represent AC for all characters (this is to avoid a character sheet issue later). You can use Bar 3 for whatever you want...I typically leave it blank and use it as a counter for ongoing effects if there's just one. Save changes and leave it selected. Now open your Orc character sheet if you closed it and, with the token still selected, click "Use Selected Token" in the "Default Token" area (you will need to be in edit mode). Almost done! Now to test it out, make another token, and put some number in Bar 2 (by default the blue circle on the right). Select your Orc token, and you should see a button pop up next to the toolbar that says "Melee". Click it. It should say "Choose Target" and the mouse should change to a + sign thing when you mouse over other tokens. Click the token with the number in Bar 2. In your chat, you should see something like this: Orc rolls 18 vs Token's AC 16 for 10 slashing damage! That's pretty much it! Whew. Now let's break down that macro above because you'll be using it a lot. The /emas allows you to do an emote as something other than yourself. This is basically flavor text...you can leave it out and it will come from you instead. The @{selected|token_name} gets the name of the selected token...in this case "Orc". This means this same macro will work for any monster you create...no extra typing required! The double brackets [[ ]] are used for inline rolls, the numbers in a box. Inline rolls save a ton of chat space and don't really have any disadvantage (you can mouse over them to see the full roll results and math). I highly recommend using them rather than the /r or /roll command in virtually every situation other than a quick die roll without any math. The first inline roll rolls 1d20 + MAtk, in this case 5. Changing the MAtk attribute (for instance, if you're making a new monster) will change the attack roll. The second part uses @{target|token_name} to use the targeting mechanic. You're getting the token name (usually a player!) and pulling the value of their Bar 2 (ideally their AC) in your macro. This section isn't strictly necessary but it makes the combat flow faster since you don't have to remember every player's AC. The last part is optional...you could have a separate button and roll for damage if you want, and only roll damage if you hit. I prefer to go ahead and roll it together and if I miss I just ignore the damage roll. I do the same thing in regular tabletop games (my players and I roll all dice, including damage dice, with the attack roll) to speed things up. Note that you can have and use die rolls as attributes, which is handy! This system won't automate everything (for that you need the API and a lot of time) but it's fairly easy once you get the hang of it and will save you a TON of game time. The macros are designed to need very little modification (you could probably get away with using it as a global macro for all tokens!) but I like to have some flavor text in mine that changes. Just duplicate the last monster you worked on and most of the work is already done, you just need to copy and paste the stat block and modify the relevant attributes, and maybe add or remove an ability or two if the monster is unusual. Good luck, and I hope this helps!
Could a macro be set so that if it exceeds the ac, it auto rolls the damage, and if it fails, it does not? *new to roll20 and macros
Shadrick C. said: Could a macro be set so that if it exceeds the ac, it auto rolls the damage, and if it fails, it does not? *new to roll20 and macros No. This could be done with the API, though, if you really wanted. There's no real "If -> Then" logic for macros other than greater or less than for successes (e.g. Whitewolf rolls would be something like /r 4d10>8, and everything 8 and higher would be counted as a "success").