Hello! My current passion play involves bringing Skyrealms of Jorune (SoJ), an otherwise forgotten game, to the attention of Roll 20 audiences. To that end I'm building out macros on the Attributes & Abilities tab. Unlike D&D SoJ manages Initiative differently. SoJ accounts for weapons skill and PC health to determine who has the "Advantage" in combat. I'm still shopping for token markers to account for the unique alien and gene-geneered races in SoJ, but I've found a macro that should at least enable me to roll Advantage and track it - /gmroll {1d20} + @{selected|initiative_bonus} &{tracker} Presumably I could incorporate weapon skill in the following fashion - /gmroll {1d20} + @{selected|initiative_bonus} +{selected|WEAPON_ADV} &{tracker} - however PC Health also factors in, and that can change through combat. Measured as STAMINA it can decrease as the PC becomes injured. I figure this involves using the max level for an attribute, but am unsure as to how I might incorporate it into the macro. Any ideas?