FEY LORE FAERIE LORE X I Faeries are real! They are ephemeral creatures of beauty and temperament. Your particulars are a little fuzzy, but you’re sure that they are out there, gossamer wings and all. Faerie powers are a mystery to you. According to stories, they can do the work of many men in a night, turn invisible, flow through walls, fly, cast powerful illusions and make people fall in love. On the other hand, they are said to be vulnerable to the touch of iron, the shadow of the Cross, the sound of church bells or rooster crows and to the touch of holy men. Their attention (and ire) is often drawn when they are called “faeries,” so you rely on allusions like “Fair Folk” and “Wee Ones.” Supposedly, wearing your coat inside-out and walking backwards renders you invisible to them; they seem to have trouble with inversions of human custom. To understand humans, or perhaps just as a trick, they occasionally take humans away for a time, stealing wives or even replacing children. Faeries have their own society, from mischievous pucks to fair elf maidens, ruled (of course) by OberonandTitania (according to Shakespeare, anyway). Faeries have strange rules and realms, even entire kingdoms like Avalon hidden away from human eyes. Should you step into a faerie door - a door under a hill, or through a ring of mushrooms or even into a tree - you may find yourself trapped there for a long time, even if it seems only a short while. Also, you should never accept a gift from a faerie, or you may be held enthralled; similarly, offering a gift is seen as an insult, an attempt to indebt the faerie in question. FAERIE LORE X 2 The faeries of the modem world sure aren’t anything like the old faerie tales. For that matter, faeries in the old days probably weren’t like that, either. Though they come in many shapes, sizes and forms, they seem to be able to cloak their true appearances, looking like normal people. Even when they decide to show their powers and forms, most people forget it later. Changelings seem to have a variety of magic spells to trick, confuse and call upon nature. Many also have knacks like performing great amounts of work or turning into mist; there’s no real way to tell how much a given faerie can do with his magic. They rarely call upon these powers in the real world, though, content to cast subtle and invisible spells instead. Magic spells of the right sort can certainly call or banish changelings or faeries, as can such tricks as hanging an iron horseshoe over your door. Church bells and holy ground apparently keep faeries away, but most of the other little tricks from legend don’t seem to have any effect (probably the results of faeries playing pranks on people). They do get rather disturbed by the old refrain of ‘‘I don’t believe in faeries!”, though. If you can get a changeling to swear an oath, it’s binding, so it is possible to trick them. Since they can get drunk or enraged like anyone else, and often with an even more terrible temper, this tactic may be a decent one to use when a changeling’s off-guard. Experience shows that changelings most often show up at places of natural beauty or art, and they have an irresistible attraction for humans who are beautiful, charismatic and influential, or conversely ignorant, arrogant and pushy. The former they tend to seduce and carry away; the latter, they tease with vicious (and sometimes fatal) pranks. FAERIE LORE X 3 Despite the numbing effect of the Mists, you are somewhat educated about the ways of the fae - or, at least, their changeling descendants. You’ve uncovered information about the various kiths, such as the sidhe and the trolls, though you probably don’t know all of the European fae (and you’ve probably never heard of any of the stranger types). You’ve heard that the faeries are really dream-spirits from another world, given captured human forms. Then again, you’ve also heard of tiny brownies and sprites, which are obviously ridiculous. Still, faerie tales are sure to be full of errors due to the Mists: most humans fail to see faerie magic, or forget about it later, possibly accounting for those stories of lost time. Changelings wield powers based on dream and the shaping of imagination. They require the use of some sort of vibrant dream energy, and many changelings cloak their magic in comical guises or games. Changelings draw some sort of magical sustenance from creativity itself, though they can also apparently steal dreams when feeling particularly vicious. Most changeling powers only affect others able to see dreams, though in dire straits a changeling can bring some of her magic across to the material world. As for weaknesses of the fae, you’ve discovered (possibly the hard way) that most folk tales are totally wrong. Iron seems to have a deleterious effect upon them, as does the power of disbelief itself. Presumably, they can also be injured by magic. A faerie is also vulnerable to dream-creatures, and can be knocked unconscious by such attacks. Puzzlingly, the Mists can sometimes affect a faerie so injured, causing the changeling to forget all about her heritage. Changelings canalso be held to sworn oaths, though only sometimes - the peculiars are unknown to you. Changelings obviously congregate wherever artists and dreamers gather. However, most still lead some semblance of a normal life, as well. They occasionally refer to ranks of nobility, though these titles may simply be formalities for their courtly dances in their own, strange society. A few rare sites seem to serve as changeling dream-fortresses, called Freeholds, but you know nothing more than that (and, indeed, have probably never seen such a conceptually silly place, in any case). FAERIE LORE X 4 You’ve seen or heard of most of the European kiths and understand that changelings are basically fragments of dream instilled into human forms. Each kith wields a few rather spectacular powers and an unusual appearance, although both traits usually only work in the dream-realm that overlaps changeling reality. The powers of changelings are called Arts, and they affect things through trickery, misdirection, illusion, natural forces and majestic charisma. Most changelings have a modicum of skill with a few Arts, though they have limits on what they can affect, dictated by various Realms of existence. Furthermore, fueling magical powers requires the use of special tricks called Bunks, seemingly random little gestures or games. Changelings harvest the power of creativity from artistic mortals, either by inspiration or by stealing the essence of dreams. This distilled power, Glamour, takes many random forms, but it ultimately ties a changeling to the dream worlds that exist parallel to mundane existence. Only a few weapons prove truly deadly to changelings. Obviously, their mortal bodies are just as vulnerable to damage as anyone else, but their faerie souls can only be permanently quenched with magic or cold iron. “Cold iron” doesn’t necessarily seem to mean iron that’s physically cold, though; it has more to do with impure, natural iron. Dream-beasts and weapons also hurt changelings, though not as badly. A changeling who dies mortally is apparently completely dead; one who dies in dreams falls into a coma, reviving with no memory of changelings. Changelings tend to gather at places patronized by artists, of course, but they also hold special realms called Freeholds. A Freehold is a faerie fortress, often with its own dream appearance. Mortals tend to avoid such placesdue to the effects of the Mists. In Freeholds, changelings can replenish their power, and sometimes even call upon new dream allies or treasures. FAERIE LORE X 5 You know most secrets of faerie and changeling society. Changelings, for instance, are faerie souls in human bodies, there in an attempt to survive in the mortal realm. True faeries are gone from the world-only their mortal remnants live on now, some even unaware of their true natures. These changelings protect themselves from Banality by hiding in mortal forms, reincarnating into new bodies when their mortal host shells die (except the sidhe - nobody knows what happens to them). The changelings that survive come from various groups, or kiths. Each kith traces its heritage back to a fragment of myth and dream. You can name the various kiths, as well as their common capabilities, and you know about the existence of some unusual types of faeries in Asia and Native American cultures, though particulars are sketchy at best. A rare few humans inherit a little faerie blood but not a true soul; these kinain are valuable relatives, some even possessing a few changeling tricks. You’ve learned about the names and effects of various changeling Arts and the corresponding Realms. Furthermore, you’re familiar with the different common modes ofgaining Glamour- Reverie, Rapture and Ravaging-and you know about Bunks and how to perform them. You’re aware of the distinction between the chimerical world and the “real” one, and of chimerical damage, faerie miens and how to influence both. The more esoteric aspects of faerie existence are still sketchy in your experience, though you’ve heard tales about mighty quests, magical treasures capable of instilling wonder and magic, realms of fantastic legend where youth and hope are restored and paths to immortality and true reconciliation for the fragmentary human and fae souls. On the flip side, you can also be a danger to the fae: Cold iron, unrefined and in its natural unalloyed iron state, is anathema, capable of inflicting mortal wounds and even destroying a faerie soul completely. As creatures of dream and wonder, faeries are also vulnerable to disbelief and - more terribly - boredom. A changeling can also be injured by dream-weapons or creatures (that is, chimera); this sort of injury is more likely to render a changeling comatose and without memories due to the Mists, though. Furthermore, you know that changelings can be held to their oaths, if they swear under the old forms, though such oaths can paradoxically grant them the strength of will to fulfill their sworn promises. Even if you’ve never been to a Freehold, you know about the existence of these wellsprings of Glamour, their tendency to shift time and space and the balefire hearths that represent their power. The rulers of Freeholds are usually changeling nobles, which generally means one of the sidhe; however, some commoners hold sites, and the titles of nobles (duke, count and so on) vary widely enough to indicate arange ofpossible possessions and treasures. You also know about the Dreaming, and have heard of the Deep Dreaming. The tales of Arcadia are no stranger to your ears, though you know that it is sadly closed and lost. You’ve heard the salutory rumors of various gates and doorways to realms of faerie or even to Arcadia itself, though these are nothing but faraway legends, of course.