In short: I'm seeking a player who are fed up with the constant battle of classes, dice and long-winded battles. But must also be decent at taking the initiative, since this is a solo game. I plan on making a game for stealthy, thieving, scoundrels of the night. Heavily inspired by Thief game series. Magic exists in this world, but only few knows how to make use of it. You won't get magic at game start. But can get it via game play. The long of it: The game will be done via voice chat, on my discord server, When ever we have 2½-4 hours worth of free time. There is no set day, since it's just you and me, and as such the game can be run when ever we have the time. Would love to do weekly tho, as my memory is not the best in the world. Weekends is not possible, i DM 3 games during those 2 days already. It's not going to be diceless, but close. We'll roll 1d100s once in a while, but for the most part, not really. I created a near-diceless-type game, super great for storytelling and roleplay. It was made for trips, bus/train rides, that sort of travel. I call this game universe "Non-sensical Galactic Stories" (NGS for short). In this game i can mix which ever game, book, movie, trope, idea together as i please. And this brings me to this LFP post. Character creation takes less then 10 minutes, or if you like to go into detail, less then 20 minutes. Seriously, it's that simple. Your needed experience: Hardly any. As long as you have had 2-3 sessions of any TTRPG under your belt, your set to go. What to expect from me and the game: I'm a detail oriented person, and sadly, i can get caught in explaining details of some things a little to long, sorry. I love environmental story telling, and as such, i can end up rambling. I'm trying hard to not into to much detail. I'm working on it. I love to create mysteries and weird magical anomalies. So you can expect weird stuff going down. My world is living, and that means that whether you partake in the main story or not, it WILL progress with or without you. It will just progress at a much slower rate if your not part of it. Also, death is not the immediate end, but you'll have to find out for your self ;) I also offer "Scoundrel Points" (Hero Points basically) That allows you to affect the outcomes to your favor. Picking a hard lock that might be near impossible to pick in time? Spend a SP and that lock might just be unlocked in the first place. Is the enemy about to kill you? Spend a SP and the world will try to aid you, or at least not get you killed.