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Display Timer with every turn

Hi I'm currently trying to set up a system where a gif will be shown in chat at the start of every new turn. My players recently suggested we started using 3 minute turn limits to stop fights from taking so long, so I started using this command to show a gif in chat: [img](<a href="https://thumbs.gfycat.com/SoggyBeautifulDassie-size_restricted.gif?[[[1d999]]]#.gif" rel="nofollow">https://thumbs.gfycat.com/SoggyBeautifulDassie-size_restricted.gif?[[[1d999]]]#.gif</a>) It works well, but because I'm a bit scatter brained when I DM, I'm worried about forgetting to add the timer. I've set up a macro that my players can use to display the clock themselves, but I'd rather have it automatically display every turn. I've seen things like "TurnMarker1" display items in the chat every turn, but I'm not able to replicate it; I'm a near complete beginner. Does anyone have an idea of how I can do this? Is it worth the effort? Thanks :)
1681021446
Ralph
Pro
Marketplace Creator
The Mod "Combat Master" has this feature included, if you want to use it during combat rounds.
Oh, that's interesting, I didn't know Combat master could do that, the problem is, no matter how many hours I work on it, most of the features of combat master don't seem to work. It's also a little bit heavy of an api for my friends crappy computers XD Thanks anyway ralph :D
1681040251
timmaugh
Forum Champion
API Scripter
Look at OnMyTurn, a mod by The Aaron. If I remember correctly, it runs an ability called OnMyTurn from the sheet of the token whose turn it is. So you'd just have to add that ability to your characters. To save yourself work down the line, you could set the abilities up to read a mule character's ability (or a macro you share) so that you control this part of each OnMyTurn ability (the players could add other things to their individual ability, but it would always read your gif-launching ability). Then if you needed to edit things down the line, you'd only have to do it in one place, rather than on every sheet again.
1681090227
Andrew R.
Pro
Sheet Author
Jesse said: It's also a little bit heavy of an api for my friends crappy computers XD The Mod system (API) doesn’t run on your friends computers. It runs in a sandbox instance in the cloud (gory details elided). The sheetworkers of your games character sheets run in the same instance.&nbsp;
timmaugh said: Look at OnMyTurn, a mod by The Aaron. If I remember correctly, it runs an ability called OnMyTurn from the sheet of the token whose turn it is. So you'd just have to add that ability to your characters. To save yourself work down the line, you could set the abilities up to read a mule character's ability (or a macro you share) so that you control this part of each OnMyTurn ability (the players could add other things to their individual ability, but it would always read your gif-launching ability). Then if you needed to edit things down the line, you'd only have to do it in one place, rather than on every sheet again. This is perfect! Thanks so much, it works just how I wanted it to! &lt;3 Andrew R. said: Jesse said: It's also a little bit heavy of an api for my friends crappy computers XD The Mod system (API) doesn’t run on your friends computers. It runs in a sandbox instance in the cloud (gory details elided). The sheetworkers of your games character sheets run in the same instance.&nbsp; Huh, really? My players have complained in the past about lag when I use a new api. Might just be that it's showing new stuff in the chat, or a&nbsp;coincidence