Good afternoon everyone, About a week ago on Saturday, my party decided to fund PRO for my account in order to use - amongst other things - the added boon of dynamic lighting. In doing so, and doing some quick tests, it seemed to work alright. Without explorer mode on, the invisible areas that players have already seen are, of course, pitch black. When we enable Explorer Mode for the map in question, we end up dealing with a rise in CPU, GPU and RAM usage across the board, which only happens if the player moves (i.e. new areas rendered on their map). There seems to be no way to stop this from happening. Now, I've read a lot on this issue, but I'm still hoping someone has some new information. We'd love to use Explorer Mode, but not at the cost of turning our collective PC's into Boeing 737's ready for take off.