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Roll20 PRO - Explorer Mode Causing Beyond Significant Resource Use

Good afternoon everyone, About a week ago on Saturday, my party decided to fund PRO for my account in order to use - amongst other things - the added boon of dynamic lighting. In doing so, and doing some quick tests, it seemed to work alright. Without explorer mode on, the invisible areas that players have already seen are, of course, pitch black. When we enable Explorer Mode for the map in question, we end up dealing with a rise in CPU, GPU and RAM usage across the board, which only happens if the player moves (i.e. new areas rendered on their map). There seems to be no way to stop this from happening. Now, I've read a lot on this issue, but I'm still hoping someone has some new information. We'd love to use Explorer Mode, but not at the cost of turning our collective PC's into Boeing 737's ready for take off.
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Edited 1681471800
Gauss
Forum Champion
As the forums are primarily for users helping users I suggest sending the Devs a message via the Help Center .  With that said, this is a known issue of Explorer Mode. It is very resource intensive. As a result of that many people do not use it. A workaround for not using Explorer Mode would be to drop player controlled light sources as breadcrumbs. Of course, that will require that you keep NPCs moving through that area on the GM layer. 
I would also double check that you have Hardware acceleration turned on for the browsers
I would suggest this wiki post on optimizing performance:&nbsp; <a href="https://wiki.roll20.net/Optimizing_Roll20_Performance" rel="nofollow">https://wiki.roll20.net/Optimizing_Roll20_Performance</a>