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Colored lights intensity/brightness

Apologies if this has been asked before, but... I like the idea of using different color tints for some light sources like campfires, lava streams, magic crystals, etc. But when I use the limited gallery presented, the color is just too "bright", it presents a sort of "miasma" that covers the entire "bright light" area and doesn't look appealing to me at all. I would like to know if there is any way to "dim" this effect or add some sort of "transparency" to the light tint so that it is not so over whelming. Here without the tint, the light is great, you can clearly see the orcs around the campfire from the point of view of the human character (That has no darkvision). But here with a tint added so that the campfire emits a more "warm" light, the effect is too much and it looks like the orcs are enveloped by some sort of brown mist. Thanks for your assistance.
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Edited 1682492844
keithcurtis
Forum Champion
Marketplace Creator
API Scripter
Hi Carlos! AFAIK, this is not currently possible. "Light" is actually just a hole in the darkness mask that reveals the map underneath. This hole can have a translucent circle that overlaps it that can be set with an rgb definition. By my testing, it looks like about 35% transparency. Hence it tends to mute anything underneath it. I do not think that the underlying technology allows for blending modes, it's just a normal transparency. You can often get better results with a darker color, since it tends to not wash out shadows and linework as much, but this is really dependent on the nature of the map. Until the rendering engine supports blending modes, this is as good as it gets.
I feared as much, in any case it is no a dealbreaker, I'll just use it without the tint. Thank you very much, Chris!