The title kind of says it. I have a scenario in mind where the players are in a wide open round chamber, a slot in the roof provides a crisp edged rectangle of moonlight onto the floor... the players have until the rectangle moves from X to Y to complete Z. The rest of the room is in low levels of ambient daylight to roughly represent the reflection of the moonlight. i.e. it's not "Pitch Black" The room is kind of "Clock like" in appearance, so I want the light to represent a "Hand" rather than just a blob. I'm looking for a way to create and move a square of light sort of 3x1 dimensions. I can "automate" the movement by placing it on the map layer with a rollable token, or simply "move it by hand" but I have no idea how to make shaped light, or if its even possible at all. Has anyone had a similar situation and found a way to overcome it, or has any idea how it could be done? Thanks in advance.