Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

One Ring 2e sheet Any way of making weapon skills into token actions?

I've figured how to drag the wepons to the macro bar but is there a way of making the weapons a token action? Does anyone know what the actual macro is, targeted if possible?
1685829205

Edited 1685829231
Gauss
Forum Champion
Hi Ade, After dragging it to the macro bar click on the macro bar button. Then go to the Chat Tab and click on the chat input box (where you type). Hit the up arrow and copy the code.  That code will either be the code for the attack or the command for the attack. Hopefully it will be the command as that is usually the better option.  Next, go to the Attributes & Abilities tab for your character, create an Ability, name it, and paste the code you copied.  Then you can checkmark the token action box for the newly created macro.  To get rid of the macro bar button you can hover over it, a popout tab on the right side will appear. Click and hold then drag it off the bar. 
Ok. I got this from the chat bar. &{template:tor} {{character-name=Stone Troll}} {{roll-name=Club}} {{total=[[0]]}} {{diff=[[0]]}} {{greatness=[[0]]}} {{passthroughdata=[[0]]}} {{outcome=[[0]]}} {{successes=[[0]]}} {{featcalc=[[0]]}} {{target=[[0]]}} {{feat=[[1d12]]}} {{r1=[[[[3]]d6]]}} {{parrymod=[[12]]}}     {{skill-fav=0}}  {{weaponinfo=Damage: 6, Injury: 16}}  {{targetname=Udreosk Shus}} The problem is now is that it only duplicates the roll I make and doesn't ask for input of bonus dice or who the target is. Any idea what I need to change to get those back? I've the same issue with the protection roll. I get: &{template:tor} {{character-name=Stone Troll}} {{roll-name=Protection}} {{total=[[0]]}} {{diff=[[0]]}} {{greatness=[[0]]}} {{passthroughdata=[[0]]}} {{outcome=[[0]]}} {{successes=[[0]]}} {{featcalc=[[0]]}} {{target=[[14]]}} {{feat=[[1d12]]}} {{r1=[[[[3]]d6]]}}      {{skill-fav=0}}   {{additional=}}  This one rolls against the target number 14 and doesn't ask to change it it also doesnt't ask to input bonus dice. Any ideas anyone? Thanks
1685917136

Edited 1685917242
Gauss
Forum Champion
Could you screenshot the settings for the attack and protection roll? I'd like to try to replicate them for testing purposes. 
This is the macro again. parrymod should be set by the token selected not a fixed number. targetname should be the target token. There is a bonus dice entry too. I'm not sure what to replace to get a generic roll not duplicating the same roll.  &{template:tor} {{character-name=Stone Troll}} {{roll-name=Club}} {{total=[[0]]}} {{diff=[[0]]}} {{greatness=[[0]]}} {{passthroughdata=[[0]]}} {{outcome=[[0]]}} {{successes=[[0]]}} {{featcalc=[[0]]}} {{target=[[0]]}} {{feat=[[1d12]]}} {{r1=[[[[3]]d6]]}} {{parrymod=[[12]]}}     {{skill-fav=0}}  {{weaponinfo=Damage: 6, Injury: 16}}  {{targetname=Udreosk Shus}} the three stages of the macro being used is below. 
1686105028

Edited 1686112244
Gauss
Forum Champion
It looks like the publisher of this character sheet did not include information about their template in their wiki.  Additionally, their templates are all behind the character sheet, not in the Attributes as with some other character sheets. .  Before I try to hack something together, what is the purpose of the macro? Just to have a button or are you making changes to it?  If it is just a button, you can reference the button via the macro rather than referencing the template code. That way it has full functionality. 
1686112289

Edited 1686112320
Gauss
Forum Champion
I took another look at this and in the Attributes & Abilities tab each attack etc has an Ability command already associated with them.  For example: the attribute "weapon_1_target_action" has "%{charactername|weapon_1_target_action}" (without quotes) To turn that into a macro you can go to the character's Attributes & Abilities tab, add an Ability, name it, then copy the contents of the attribute and paste it into the macro.  Example:  (replace "charactername" with the character's name) Ability name: Club Ability contents: %{charactername|weapon_1_target_action} Then you can checkmark the Token Action box to make it a token action. (Which I think was your original desire?)
I think that did it thank you. I thought I'd tried that already but I must have not set up the opponents.